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Re: So you guys want specifics on game design eh..
Posted By: Narcogen <narcogen@rampancy.net>Date: 11/13/09 3:17 a.m.

In Response To: So you guys want specifics on game design eh... (Hawaiian Pig)

: Let's get what "Fun" is out of the way.

: Everyone "against" us "damned ivory tower pros" keep
: asking us for clarification of our terms. So here's a slice of what came
: to mind as I was reading things here.

: This discussion at this point has strayed into quantifying "whose fun is
: more intense," and I don't like that. I will agree with the idea that
: satisfying a higher-skilled player is tougher to accomplish than
: satisfying a lower-skilled player (I also admit that this may be a result
: of my skewed perspective).

I think I'd also agree that it is more difficult, but I'm just not sure what that's relevant to. I think it's a normal Yankee prejudice to assume that hard work pays off and generates better things.

However I'm also inclined to agree with Brecht: virtue is not bound up with misery. Just because something is hard to achieve does not make it better, more worthy, or more desireable. In short, just because Bungie would have to work harder to make a Halo game that would satisfy your segment of the market does not make it a better thing for Bungie to have done so.

Especially so since I seriously doubt the statement that such a game would automatically be better for everyone else also.

This doesn't mean that one's satisfaction is
: more intense than the other (I've noticed Cody trying to say this, and
: that's just plain silly; you can't quantify what's more "fun").

Yes, I think some of us did think that was silly, or perhaps more appropriately, both wrong and presumptuous.

: I could derive fun from taking a hammer to my own balls (some here seem to
: think that this is my approach to games anyway), to each his own.

No, I don't think we think that. I don't think that. What I think is that if I tried your approach to my games, that is what it would feel like to me. So I would be wary of a game that is designed to cater to your approach, as opposed to mine, and I am suspicious of the promise that a game designed to cater to your tastes would also be better for me and for everyone else-- just because.

: Who do you design for?

: That said, I feel certain design imperatives can benefit one side and be
: inconsequential to the other. This goes both ways. In the same manner that
: tweaking the game's mechanics for competitive play doesn't affect the
: lower-skilled player as much, neither does the development of a compelling
: narrative (for example) affect the higher skilled player.

I think this assumption is, in nearly every important respect, wrong. Just about every analogy that has attempted to explain it, usually using pro sports metaphors, is also wrong, because they mischaracterize, either accidentally or perhaps intentionally, the nature of the suggested changes and the relative effects on different audiences.

If the requirements of the competitive gamer require core game mechanics that are that different, then make a separate game for it. It seems to me that the core mechanics of Halo, by and large, work just fine. A large number of people find it fun. They have bought the games, they subscribe to the service, they play it fairly often-- more often than any other game on the service.

The idea that this can easily be 'tweaked' in a way that seems so fundamentally wrong to me, in terms of the approach of the designer to the player, so that you will be immensely pleased and the rest of us either won't notice or will also enjoy it seems to me a foolish one.

I think my major
: gripe is that I see more games gloss over the former and focus on things
: similar to the latter. Nearly true to life graphics (this includes
: "omfg look at that explosion") and cinematic style story
: telling, to name a few, have become a huge part of games. Additionally, it
: seems that a precarious assumption is often made, where it is decided that
: in order to reach these non-gameplay-centric audiences, games need to
: become extremely accessible. Am I saying developers ought to design only
: for the hardcore-pro-guys? No, but I feel the parts of games we find to be
: enriching can benefit everyone.

You just keep saying the same things. You admit that as the audience becomes larger, the things you care about become less important to the broader audience in comparison to other elements, yet you frustratingly continue to insist that you can have your cake and Bungie can eat it too, because you can get what you want without anyone else being affected.

: Let's be sure about one thing though, accessibility is great , most great
: games are highly accessible; the problem is that, lately, accessibility is
: often implemented in ways that compromise the complexity of the game
: (complexity being an issue apparently only matters to a small niche of
: players).

: "Sufficient complexity" is always something I stress when it comes
: to game design. It's toeing the line between being overly-complex and
: stupidly-simplistic. I really feel that a growing trend in game design is
: to operate with the assumption that the average gamer is an idiot. When I
: run into concessions in games that are borne out of this assumption, I
: find it almost insulting.

Is it your assertion then that Halo, or perhaps merely ODST, is insufficiently complex and designed for idiots? Or are we speaking of some other games?

: So why design for this seemingly smaller niche of players? Why not just make
: interactive movies with big explosions? It would seem to make good
: business sense. It works for the movie industry.

The movie industry is making interactive movies? News to me. I thought that went out with Smell-O-Vision.

Honestly, beyond this point I had extreme difficulty in extracting what it is that you concretely wanted to say about what makes Halo or other games good or bad and how they can be improved, so I'm going to snip on down to the tldr version.

: tl;dr version:

: - Blah blah blah, everyone has fun in different ways.

Your (ahem) 'casual' dismissal speaks volumes.

: - I feel that designing with the "hardcore" in mind is less about
: being a selfish asshole (hi narc) and more about adding depth and
: replayability to the game

I think where the accusations come in is where it is assumed that better players know better what depth and replayability are, and the way they assume that what is true for them is automatically true for others... and if not, so what?

: - For multiplayer games, adding this depth usually means raising the skill
: ceiling

I've railed against this in the past but I think it is self-evident that, striving to create a fun and social experience with multiplayer, Bungie intentionally narrowed the skill ceiling when moving from H1 to H2.

You think they're right, I think they're right.

: - To do this I think there are three things to consider: strategy, execution
: and available information

Okay.

: - Strategy has to do with options available to the player

Okay.

: - Execution has to do with being able to perform options described above

Okay.

: - Available (in game) information directly affects how you make decisions for
: the above two points

Okay.

: - These three variables operate within a game's "Sandbox" which
: consists of the game's engine and content

Okay.

: - Making adjustments at the level of the sandbox has great implications on
: the three variables I describe

Okay.

: - These adjustments ultimately have the ability to increase the skill
: ceiling, flesh out the skill gradient, provide replayability and add
: longevity to a game

Yes, because looking at the top titles on live, it's evident that Halo is clearly lacking in longevity. ODST might, but let's consider-- it's an abbreviated campaign with a single new multiplayer mode. The 2nd disc is basically Halo 3 again.

: - I think that's pretty important

You're entitled :)

: - goatrope is a cool guy, hi goatrope (hey cow, fine, you can get a namedrop
: too)

Still need to define your terms :)

: tl;dr version of the tl;dr version: I feel that designing for higher level
: play can greatly increase the quality of a game if replaybility and
: longevity is the goal. Still, it seems developers are very reluctant to do
: so (perhaps due to expediency and development cost).

Let's put it this way. With regards to multiplayer, replayability for some people lasts as long as it takes them to hit their personal skill ceiling. This is something rapture said over at hushed casket in a thread about MW2.

If this is the case, increasing the skill ceiling only increases the granularity of distinctions between people, leads to people hitting their skill ceiling (when they are losing as often as they are winning) sooner, because the better people are performing better against lower-skilled players than they do currently.

This is exactly what I mean when I say the benefits of such changes are not symmetrical. They are very, very asymmetrical, and they benefit only those at the top in any meaningful and measureable way. All the other benefits are intangible, unsupported by any evidence, and ultimately all the arguments for it boil down to "but this is how the game should be played according to those who are best at it", which I reject. This is where nearly all the pro sports metaphors break down, and there's a reason why they break down: because the underlying presumption is false.

Anger, Sadness & Envy Episode 11: Halo



Message Index




Replies:

So you guys want specifics on game design eh...Hawaiian Pig 11/12/09 11:34 p.m.
     Re: So you guys want specifics on game design eh..dizzy 11/12/09 11:53 p.m.
     Re: So you guys want specifics on game design eh..Eiii 11/13/09 12:02 a.m.
           Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 12:19 a.m.
                 Re: So you guys want specifics on game design eh..Avateur 11/13/09 12:44 a.m.
                       Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 1:11 a.m.
                             Re: So you guys want specifics on game design eh..Avateur 11/13/09 1:31 a.m.
                                   Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 1:45 a.m.
     Re: So you guys want specifics on game design eh..ForShadow 11/13/09 12:52 a.m.
           Re: So you guys want specifics on game design eh..reprobate 11/13/09 2:28 a.m.
     namedrop B| *NM*Cow 11/13/09 1:10 a.m.
           no me *NM*Eiii 11/13/09 2:13 a.m.
     Re: So you guys want specifics on game design eh..Hunt3r 11/13/09 1:27 a.m.
           Re: So you guys want specifics on game design eh..Cody Miller 11/13/09 2:25 a.m.
                 Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 2:29 a.m.
                       Re: So you guys want specifics on game design eh..Eiii 11/13/09 3:04 a.m.
                 Re: So you guys want specifics on game design eh..Narcogen 11/13/09 3:23 a.m.
                       Re: So you guys want specifics on game design eh..ThorsHammer 11/16/09 2:14 p.m.
           Re: So you guys want specifics on game design eh..Narcogen 11/13/09 3:22 a.m.
                 Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 1:18 p.m.
                       Re: So you guys want specifics on game design eh..General Vagueness 11/13/09 1:45 p.m.
                             Re: So you guys want specifics on game design eh..Cody Miller 11/13/09 1:51 p.m.
                                   anything not on the bottom LEFT *NM*Cody Miller 11/13/09 1:52 p.m.
                                   Re: So you guys want specifics on game design eh..General Vagueness 11/13/09 2:02 p.m.
     Re: So you guys want specifics on game design eh..Narcogen 11/13/09 3:17 a.m.
           Re: So you guys want specifics on game design eh..General Vagueness 11/13/09 10:36 a.m.
                 Re: So you guys want specifics on game design eh..Louis Wu 11/13/09 10:51 a.m.
                       Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 11:06 a.m.
                             Re: So you guys want specifics on game design eh..Louis Wu 11/13/09 11:20 a.m.
                                   Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 11:37 a.m.
                                         Re: So you guys want specifics on game design eh..Louis Wu 11/13/09 11:56 a.m.
                                               Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 12:09 p.m.
                                         Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 12:06 p.m.
                                         Re: So you guys want specifics on game design eh..Stephen L. (SoundEffect) 11/13/09 3:56 p.m.
                       Re: So you guys want specifics on game design eh..General Vagueness 11/13/09 11:43 a.m.
                 Re: So you guys want specifics on game design eh..Narcogen 11/13/09 11:05 p.m.
                       Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 11:48 p.m.
                             Re: So you guys want specifics on game design eh..Louis Wu 11/14/09 7:50 a.m.
                                   Re: So you guys want specifics on game design eh..Cody Miller 11/14/09 1:27 p.m.
                                         Re: So you guys want specifics on game design eh..Anton P. Nym (aka Steve) 11/14/09 1:43 p.m.
                                               Re: So you guys want specifics on game design eh..Cody Miller 11/14/09 2:00 p.m.
                                                     Re: So you guys want specifics on game design eh..scarab 11/14/09 2:38 p.m.
                                                     Re: So you guys want specifics on game design eh..psychophan7 11/14/09 5:06 p.m.
                                                           Re: So you guys want specifics on game design eh..Cody Miller 11/14/09 5:32 p.m.
                                                                 Re: So you guys want specifics on game design eh..psychophan7 11/14/09 6:11 p.m.
                             Re: So you guys want specifics on game design eh..General Vagueness 11/14/09 1:07 p.m.
           Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 10:47 a.m.
                 Re: So you guys want specifics on game design eh..Louis Wu 11/13/09 11:01 a.m.
                       Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 11:28 a.m.
                             Re: So you guys want specifics on game design eh..Narcogen 11/14/09 12:28 a.m.
                                   Re: So you guys want specifics on game design eh..Hawaiian Pig 11/15/09 10:00 p.m.
                 Re: So you guys want specifics on game design eh..Narcogen 11/13/09 11:50 p.m.
                       Re: So you guys want specifics on game design eh..RC Master 11/14/09 11:31 a.m.
                             Re: So you guys want specifics on game design eh..Hawaiian Pig 11/14/09 9:01 p.m.
                                   Re: So you guys want specifics on game design eh..Hawaiian Pig 11/14/09 9:30 p.m.
                                   Re: So you guys want specifics on game design eh..Louis Wu 11/15/09 7:03 a.m.
                                         Re: So you guys want specifics on game design eh..Stephen L. (SoundEffect) 11/15/09 8:38 a.m.
                                               Re: So you guys want specifics on game design eh..Hawaiian Pig 11/15/09 5:10 p.m.
                                                     Re: So you guys want specifics on game design eh..elessar787 11/16/09 12:49 a.m.
                                                           Re: So you guys want specifics on game design eh..Narcogen 11/16/09 2:47 a.m.
                                                     Re: So you guys want specifics on game design eh..ThorsHammer 11/16/09 5:14 p.m.
                                                           Re: So you guys want specifics on game design eh..Hawaiian Pig 11/16/09 8:12 p.m.
                                                           Re: So you guys want specifics on game design eh..psychophan7 11/16/09 10:24 p.m.
     Great url for the image *NM*Monochron 11/13/09 10:09 a.m.
     Re: So you guys want specifics on game design eh..Cody Miller 11/13/09 12:20 p.m.
           Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 12:30 p.m.
                 Re: So you guys want specifics on game design eh..Eiii 11/13/09 12:44 p.m.
                       Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 12:48 p.m.
           Re: So you guys want specifics on game design eh..Eiii 11/13/09 12:35 p.m.
                 Re: So you guys want specifics on game design eh..reprobate 11/13/09 11:12 p.m.
                 Re: So you guys want specifics on game design eh..psychophan7 11/14/09 12:08 a.m.
                       Re: So you guys want specifics on game design eh..Eiii 11/14/09 6:31 p.m.
                             Re: So you guys want specifics on game design eh..psychophan7 11/14/09 7:14 p.m.
                                   Re: So you guys want specifics on game design eh..Eiii 11/14/09 9:24 p.m.
                                         Re: So you guys want specifics on game design eh..psychophan7 11/14/09 9:53 p.m.
                                               Re: So you guys want specifics on game design eh..Eiii 11/14/09 10:20 p.m.
                                                     Re: So you guys want specifics on game design eh..psychophan7 11/14/09 10:23 p.m.
     Re: So you guys want specifics on game design eh..psychophan7 11/13/09 3:29 p.m.
           Re: So you guys want specifics on game design eh..Hawaiian Pig 11/13/09 4:15 p.m.
                 Re: So you guys want specifics on game design eh..psychophan7 11/13/09 4:47 p.m.
     Re: So you guys want specifics on game design eh..Hedgemony 11/13/09 6:24 p.m.
           Re: So you guys want specifics on game design eh..Narcogen 11/14/09 12:31 a.m.
                 Re: So you guys want specifics on game design eh..scarab 11/14/09 2:12 a.m.
                       Oh please, no.psychophan7 11/14/09 3:48 a.m.
                             Re: Oh please, no.scarab 11/14/09 7:20 a.m.
                                   Re: Oh please, no.scarab 11/14/09 7:51 a.m.
                                         Re: Oh please, no.psychophan7 11/14/09 5:48 p.m.
                                               Re: Oh please, no.scarab 11/14/09 7:16 p.m.
                                                     Re: Oh please, no.psychophan7 11/15/09 5:36 p.m.
                                                           How's high school going psychophan7? *NM*General Vagueness 11/16/09 8:18 a.m.
                                                                 Re: How's high school going psychophan7?psychophan7 11/16/09 2:40 p.m.
                                                                       That's good to hear. *NM*General Vagueness 11/16/09 3:39 p.m.
                                   Re: Oh please, no.RC Master 11/14/09 3:41 p.m.
                                         Re: Oh please, no.General Vagueness 11/14/09 3:53 p.m.
                                         Re: Oh please, no.psychophan7 11/14/09 5:21 p.m.
                                               Re: Oh please, no.RC Master 11/14/09 7:18 p.m.
                                   Re: Oh please, no.psychophan7 11/14/09 9:59 p.m.



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