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Re: Oh yeah... | |
Posted By: FyreWulff <mkidder@gmail.com> | Date: 8/2/09 10:25 a.m. |
In Response To: Re: Oh yeah... (Hunt3r) : its unfortunate, but i think it may be better for the fans if more of the : early dev cycle stuff is kept secret, so we don't feel as cheated. i think : the material released for ODST has been ample enough to keep me interested : in the game and entertained while waiting. It would be great if we could see more in-progress stuff like the "old days". I scoop it all up because I'm working on games myself. The problem is people that don't make games or don't know how game making works sees early shots and assumes that those shots, feature blurbs, etc are "final game". Nobody shows in progress shots of a level that hasn't had it's bump maps and texture work finished because people just don't understand that what they are showing is the level itself and not the graphics. And then you have the problem with Halo 2 E3 2003 where people assume everything and anything cut from a game was 'awesome' and that they 'should have had that in the final game', because people don't understand that it doesn't matter how good it looked in a trailer, it has to work and be fun over and over and over and over again. Which is why Halo 3 was so secretive. We didn't get to see ANYTHING in progress due to the shitstorm around Halo 2. Bungie didn't even want to entertain the idea of showing something that they were 'thinking of' and having it being cut and all the sites and fanboys going apeshit. I also seem to remember that a Bungie employee wrote up a program to remove all unused assets from the final compiled game, which is why people haven't found things like the Flood Juggernaut in H3. I mean, look at it now. Ocarina of Time? That game has a very long lineage, you can practically watch the game mature over the years from prototype to finished game. Halo 1? Same thing. Halo 3 and Twilight Princess? Beyond the snippets from trailers and short E3 tidbits from early areas, nothing. All because publishers and developers are so afraid of their own fanbases (for a good reason) assuming something about it from in-progress work. Just to compare the video games industry at this point to the movie industry. In the movie industry, scripts are often 'leaked', early shots of the movie in progress are shown, etc. Often times the trailers are not actual scenes that will ever make it into the movie (T2, etc). However, movie buyers and buffs know that when they see a leaked script or cut of a movie, that it's a work in progress and won't be the final product. Remember when Bungie talked about how people being 'on fire' was going to be an option for things like the oddball carrier? (In fact, the EGM game day before Halo 3 was publically shown was a spartan holding an oddball on fire) And they also said it would be cut if it didn't work? Well, they did, because it obviously was going to be a framerate massacre if 16 people could be generating flame effects, so they retooled it and it became a Bungie employee-only feature. I understand this, why it happened, and go "oh, neat". Other people go "oh my fucking god bungie you should have put that in you fucking suck don't keep this stuff from us jerks >:(" Leak a video or pic of a game? "ZOMG THOSE GRAPFIX ARE SHIT". I would kill or alternately pay good money for a "Making of" showing and talking about Halo 3 from beginning to end. And Reach. Unfortunately it will probably never happen :( I mean hell, the Halo Wars team openly talks about how the 3v3 map in their latest pack is just a retooled version of an existing map. But this is probably only happening because Wars is extremely under the radar as far as the general gaming media is concerned, so we're getting a lot more alpha/beta/etc shots from this game. (jesus this post got long)
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