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Re: Suggestions on a few multiplayer changes for R | |
Posted By: DarkSky Forever <darksky@darkskyforever.com> | Date: 7/30/09 6:43 p.m. |
In Response To: Re: Suggestions on a few multiplayer changes for R (Gravemind) : Eh. It's not really necessary. It was a feature in Halo 1, but its omission : in the sequels isn't something that bothered me. Try flying a banshee around with several enemies spread out while using the fuel rod cannon, and trying to decide whether to fly over an enemy, run into, or wait to use the cannon. It comes up often. : Now that's something I'd like to see. Sticky aim/crosshair magnetism has
Ugh, I know the feeling. The magnetism is a bit too strong. It should be toned down.
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