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Re: Suggestions on a few multiplayer changes for R | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 7/30/09 6:27 p.m. |
In Response To: Suggestions on a few multiplayer changes for Reach (DarkSky Forever) : Reload Timer : This is mainly for vehicles such as the banshee's fuel rod cannon, scorpion : tank main gun, and the wraith tank. When you shoot these weapons, an : indicator (perhaps a circle around the reticule) shows the user how much : longer before they can fire again. Eh. It's not really necessary. It was a feature in Halo 1, but its omission in the sequels isn't something that bothered me. : Aim Assist Toggling
Now that's something I'd like to see. Sticky aim/crosshair magnetism has always annoyed me. I hate it when I'm trying to shoot one enemy, only for my reticle to gravitate towards another enemy that just blundered into the middle of the fight. Also, I often try to shoot the fusion coils standing next to an enemy, but the game wants to forcibly move my crosshair towards the guy. I've wanted the ability to toggle magnetism off for years. : I'll be back when I can think of any more, feel free to add to or discuss any
I've been compiling a list of things I'd like to see in Reach. I'll post them when I'm done.
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