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I shall list 1 change for each game mode. | |
Posted By: Taco Power <khamuls_shadow@hotmail.com> | Date: 7/31/09 4:33 a.m. |
In Response To: Suggestions on a few multiplayer changes for Reach (DarkSky Forever) Campaign: Press one of the D-pad directions to call back an NPC controlled vehicle thats driven away - Nothing grinds my gears more in the missions than a piss & vinegar marine getting into my Warthog, Mongoose or Prowler and driving off whilst I'm attempting to assign other marines weapons and seating placement (a task which in itself is profoundly clutch crunching). Multiplayer: Keep parties together in matchmaking. - I'm sure this has happened to everyone one. you go into Team Slayer with a party of 3 and one of you ends up on the other team (most often because another party of 3 is now in your team). I realise this would probably increase search times but just make up a few more statistics to browse whilst the search is underway. As an extra thought I realise some parties may occasionally enjoy ganging up on a friend so maybe have a toggleable (is that a word?) keep party together option. Forge: Have a "despawn" option - When I decided to make a more complicated map and gametype 6 months ago I searched for several hours in both the in game menus and then on various internet sites for how I could set my crate door to disapear after 2 minutes and unleash the tanks. Why the hell can you spawn things but not get rid of them? I'm sure theres a sensible reason but surely this is something that can be altered for the next game.
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