glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: Suggestions on a few multiplayer changes for R
Posted By: Gravemind <kuukan_no_kage@yahoo.com>Date: 7/31/09 4:04 a.m.

In Response To: Re: Suggestions on a few multiplayer changes for R (FyreWulff)


: Actually, it was whoever was the Spartan (spartans got red reticule before
: elites did at the same distance), or whoever was host. The clash makes it
: possible to wins sword battles versus the host.

If Elites do have a disadvantage, then that is something that definitely needs fixing. As for the whole host thing, maybe they should just use what they use for normal melees — two sword users strike each other simultaneously, they both die —instead of having the clash (same for the hammer; it's entirely host-/luck-based who wins in simultaneous hammer vs. hammer contests, since there's not even a clash). The clash just seems so random. You bounce off at random angles and seem to inflict random damage. Once the contest begins, it's just a bunch of button mashing (yes, even when both players know to start hitting B instead of RT).

: Weapons in real life and in Halo have always had a random spread. Halo 2's BR
: had a random spread, but was hitscan. Halo 3 has random spread but has
: actual bullet travel. This is moot since the first bullet in the shot
: always goes exactly where you are aiming, and only that one bullet is
: needed to kill in SWAT.

Well, Halo isn't real life, sooo... In any case, while I don't think the BR should be hitscan if it remains burst-fire (I'd rather see it become semi-auto), I do think that it should have the same auto-aim it did in Halo 2.

: Yeah, that's why you need to carry two weapons and use teamwork. Not every
: weapon should be able to win a game on it's own.

Dual wielding is nonetheless a pointless, unnecessary, and cliched addition to the series. Why have a dual-wield version of a weapon when you could have a single-wield version that works just as good if not better and doesn't require you to drop one of your half-guns to melee or chuck 'nades? The H1 PR and PP were infinitely better than their dual-wield counterparts in the sequels. Same for the H3 Needler in comparison to the H2 version (hell, there's really no reason for dual-wielding in H3, mainly due to the AR's return). Now we have ODST which eliminates dual wielding entirely. Honestly, there's no reason for dual wielding to come back.

: The Halo 1 pistol had been ramped up for use against campaing elites and Bungie
: didn't have the time to rebalance it.

Not really something that pertains to dual-wielding, but M6D's excess power output is and easily resolveable problem that didn't warrant replacing it with a fundamentally different weapon (though the BR did start its life as a "pistol clone.").

: The Halo 1 PR was slow but had stun, and the Halo 1
: PP had stun and could shoot fast (and also had a spread).

The H1 plasma pistol had zero shot spread. The projectiles did fall over distance, though.

: And currently in matchmaking, Rat's Nest is the only map where it really
: shows up (it's on Sandtrap, but nobody ever uses it and it's easily
: avoided)

That's why it should be upgraded. Why have it if it's relatively useless outside a narrow oval raceway with boxes & barricades to hide the mines behind. I say give it the same damage and blast radius as the rocket launcher, and make it less noticeable by cutting off the glow effect (perhaps give it an indicator so a "friendly" mine can be easily detected by allies).

: This happens in other games. Spawn systems are not a solved problem yet.

Of course no spawn system is perfect. I had my fair share of bad spawns in the first two games, but they can't hold a candle to Halo 3.

: They aren't but they are not on every map so we can't start with them so it's
: a moot point.

It's not a moot point. Halo 2 allowed you to spawn with every weapon besides a fuel rod gun (not in multiplayer anyway) and IIRC the Sentinel beam. There's no reason for custom games to not allow you to spawn with any weapon you want.

: It can and does happen. Hell, I already get frame drops by myself on certain
: maps. Throw the flame effect in there and the 360 has a good chance of
: hardlocking.

Sounds like a problem with your 360 in particular. I have a custom variant chock full of fire-based weapons and the fuel rod gun, and nobody I've played it with has had any problems even with a whole bunch of fire and fuel rods flying everywhere.

http://shadowofthevoid.wordpress.com



Message Index




Replies:

Suggestions on a few multiplayer changes for ReachDarkSky Forever 7/30/09 4:03 p.m.
     Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/30/09 4:30 p.m.
           Re: Suggestions on a few multiplayer changes for RNarcogen 7/31/09 6:47 a.m.
                 Re: Suggestions on a few multiplayer changes for RFyreWulff 7/31/09 7:39 a.m.
                       Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/31/09 9:55 a.m.
                             Re: OT @ darkskySquirrelOnFire 8/1/09 2:40 p.m.
                       Re: Suggestions on a few multiplayer changes for RGeneral Vagueness 7/31/09 5:05 p.m.
                             You don't?Karagara 7/31/09 5:13 p.m.
                 Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/31/09 10:04 a.m.
     Re: Suggestions on a few multiplayer changes for RCaptainTony 7/30/09 5:52 p.m.
           Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/30/09 6:10 p.m.
     Re: Suggestions on a few multiplayer changes for RThe BS Police 7/30/09 6:15 p.m.
           Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/30/09 6:39 p.m.
                 Re: Suggestions on a few multiplayer changes for RThe BS Police 7/30/09 7:12 p.m.
                       Re: Suggestions on a few multiplayer changes for RFyreWulff 7/31/09 2:44 a.m.
                             Re: Suggestions on a few multiplayer changes for RGravemind 7/31/09 4:04 a.m.
                                   Re: Suggestions on a few multiplayer changes for RFyreWulff 7/31/09 5:25 a.m.
                                         Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/31/09 10:01 a.m.
                                               Re: Suggestions on a few multiplayer changes for RFyreWulff 7/31/09 8:10 p.m.
                       Re: Suggestions on a few multiplayer changes for RGeneral Vagueness 7/31/09 3:28 p.m.
                 Re: Suggestions on a few multiplayer changes for RGeneral Vagueness 7/31/09 2:53 p.m.
           Re: Suggestions on a few multiplayer changes for Rchris101b 7/30/09 8:29 p.m.
           Re: Suggestions on a few multiplayer changes for RPsychophan7 7/30/09 11:38 p.m.
     Re: Suggestions on a few multiplayer changes for Relessar787 7/30/09 6:24 p.m.
           Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/30/09 6:47 p.m.
                 Re: Suggestions on a few multiplayer changes for RMetalingus627 7/30/09 6:58 p.m.
                 Re: Suggestions on a few multiplayer changes for RMercury 7/30/09 7:01 p.m.
                       Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/30/09 7:04 p.m.
                 Re: Suggestions on a few multiplayer changes for Relessar787 7/30/09 9:21 p.m.
                       Re: Suggestions on a few multiplayer changes for RHunt3r 7/30/09 9:26 p.m.
     Re: Suggestions on a few multiplayer changes for RGravemind 7/30/09 6:27 p.m.
           Re: Suggestions on a few multiplayer changes for RDarkSky Forever 7/30/09 6:43 p.m.
     Re: Things i'd like to see changed.CaptainTony 7/30/09 6:38 p.m.
           Re: Things i'd like to see changed.DarkSky Forever 7/30/09 6:55 p.m.
                 Re: Things i'd like to see changed.Hunt3r 7/30/09 8:09 p.m.
                       Re: Things i'd like to see changed.DarkSky Forever 7/30/09 9:40 p.m.
                             Re: Things i'd like to see changed.CaptainTony 7/31/09 12:05 a.m.
           Re: Things i'd like to see changed.Leviathan 7/31/09 3:34 a.m.
                 Re: Things i'd like to see changed.XMixMasterX 7/31/09 9:01 a.m.
                 Re: Things i'd like to see changed.CaptainTony 7/31/09 2:06 p.m.
     Don't make it like Halo 3...Dustbunny27 7/30/09 9:53 p.m.
           Re: Don't make it like Halo 3...sharpsniper99 7/31/09 8:52 a.m.
                 Re: Don't make it like Halo 3...Dustbunny27 7/31/09 11:10 a.m.
     Re: Suggestions on a few multiplayer changes for RPsychophan7 7/30/09 11:41 p.m.
     What I'd propose for change:Psychophan7 7/30/09 11:42 p.m.
     Support for 4-Flag and Neutral FlagFyreWulff 7/31/09 2:28 a.m.
     I hope Reach isn't like Halo 3 at all...Bleezie 7/31/09 3:16 a.m.
           Re: Reach could be nothing like the game you knowbroony 7/31/09 5:17 a.m.
           Re: I hope Reach isn't like Halo 3 at all...DarkSky Forever 7/31/09 10:08 a.m.
     I shall list 1 change for each game mode.Taco Power 7/31/09 4:33 a.m.
     Am I the only one...stan 7/31/09 10:29 a.m.
           Re: Am I the only one...ThorsHammer 7/31/09 12:45 p.m.
                 Re: Am I the only one...SonofMacPhisto 7/31/09 3:09 p.m.
                       Re: Am I the only one...DarkSky Forever 7/31/09 3:43 p.m.
                             Re: Am I the only one...SonofMacPhisto 7/31/09 4:21 p.m.
                             What's hard to figure out...stan 7/31/09 5:24 p.m.
                                   Re: What's hard to figure out...Mercury 7/31/09 6:24 p.m.
                                   Re: What's hard to figure out...ThorsHammer 7/31/09 10:26 p.m.
                                         Re: What's hard to figure out...DarkSky Forever 7/31/09 11:36 p.m.
                                               wtfXMixMasterX 8/1/09 11:19 a.m.
                                                     Re: wtfDarkSky Forever 8/1/09 3:29 p.m.
     Oh yeah...elessar787 7/31/09 11:21 p.m.
           Re: Oh yeah...Hunt3r 8/1/09 2:46 a.m.
           Re: Oh yeah...Louis Wu 8/1/09 5:46 a.m.
                 Re: Oh yeah...elessar787 8/1/09 7:01 p.m.
                       Re: Oh yeah...Louis Wu 8/1/09 10:24 p.m.
                             Re: Oh yeah...elessar787 8/1/09 11:30 p.m.
                                   Re: Oh yeah...Hunt3r 8/1/09 11:41 p.m.
                                         Don't get me started on sprinting...stan 8/1/09 11:48 p.m.
                                               Re: Don't get me started on sprinting...Hawaiian Pig 8/1/09 11:51 p.m.
                                                     Re: Don't get me started on sprinting...Hunt3r 8/2/09 12:09 a.m.
                                                           D: I don't remember these things. I feel deprived. *NM*Ze Moose 8/2/09 3:43 a.m.
                                                                 Re: D: I don't remember these things. I feel depriscarab 8/2/09 4:46 a.m.
                                                                       Re: D: I don't remember these things. I feel depriSep7imus [subnova] 8/3/09 3:20 p.m.
                                                                             Re: D: I don't remember these things. I feel depriFree Weights 8/3/09 5:00 p.m.
                                                                                   Re: D: I don't remember these things. I feel depriSep7imus [subnova] 8/5/09 12:23 p.m.
                                                                                         Re: D: I don't remember these things. I feel depriDocument 8/5/09 10:05 p.m.
                                         Re: Oh yeah...elessar787 8/2/09 12:15 a.m.
                                               Re: Oh yeah...Hunt3r 8/2/09 2:16 a.m.
                                         Re: Oh yeah...FyreWulff 8/2/09 10:25 a.m.
                                               Re: Oh yeah...SonofMacPhisto 8/2/09 10:43 a.m.
                                                     Re: Oh yeah...Hunt3r 8/2/09 6:40 p.m.
                                   Re: Oh yeah...Psychophan7 8/1/09 11:42 p.m.
                                         Re: Oh yeah...Hawaiian Pig 8/1/09 11:50 p.m.
                                               Re: Oh yeah...Pkmnrulz240 8/3/09 6:13 p.m.
                                                     Re: Oh yeah...Pkmnrulz240 8/3/09 6:13 p.m.
                                                           Re: Oh yeah...General Vagueness 8/3/09 6:37 p.m.
           CTF-Face have 4 need 4. No Noobs Plz. BRs Start *NM*Hawaiian Pig 8/1/09 8:13 p.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.