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Re: Suggestions on a few multiplayer changes for R | |
Posted By: The BS Police | Date: 7/30/09 7:12 p.m. |
In Response To: Re: Suggestions on a few multiplayer changes for R (DarkSky Forever) : and replace it with what? It works fine the way it is now. If two people : sword each other at the same time, you deflect one another. Just like real : swords. The Sword clash just adds nothing to the gameplay other than another random element rather than individual skill. Halo 2 had it best becuase it was just more simplistic. Whoever was in range first and clicked the fire button first always won. : I think it is fine the way it is now. It works great at short-medium range,
For a game like Swat though where you have to rely on a burst fire weapon that has a random spread it just doesn't work. Burst fire weapons should not have a random spread associated with it. If it does then the bullet magnetism needs to be increased slightly in order for consistent results. : Same thing as above. It works at short to medium ranges, and accuracy
A single shot weapon should not have a random spread associated with it... PERIOD!!! : Reasoning? It works and it isn't broken in Halo 3. The samething as Halo 2, it turns those wepaons into half weapons thereby making them useless on there own. Bungie seemed to have finnaly realised that with the Needler in Halo 3 and in ODST aswell. The Halo 1 Pistol, Plasma Pistol and Plasma Rifle are other good examples. : Why? The missile pod is meant for vehicles, not personnel. It doesn't need a
The Laser is not meant for Personnel either but it's got a 2X Scope to be used against them. Also the Halo 3 Rocket Luancher is just too weak compared to it's Halo 2 and Halo 1 counterparts. Nothings more annoying than firing a Rocket direcly bellow someone only to have them get a boosted jump from the blast as they proceed to do an AR Beatdown on ya. : I agree with this. If you aren't host, it is nearly impossible to kill
I'm glad you agree there. : Perhaps. I just feel that the Tripmine is complety useless on every map except for Rats Nest. : I'm not sure what you meant here. You can pick spawn locations in forge mode.
Not from what I have seen, in Halo 3 you spawn infront of enemy Rockets and Sniper rounds, you spawn behind enemies, infront of enemies, beside enemies. Hell, in matchmaking in FFA a game of Team Swords started, as soon as I walked off my Starting spawn another player spawned on the exact same Starting Spawn right after I walked off it. http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=63456971 : I can see game play issues being the reason here, but it is a custom game, so
I'd hardly call something like Carbine starts game breaking. : Frame rates. Flame effects take a lot of resources I'm sure, so they limit
I've played many custom games with Flame grenades and I didn't see any issues.
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