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Re: Suggestions on a few multiplayer changes for R | |
Posted By: General Vagueness <General.Vagueness@Gmail.com> | Date: 7/31/09 3:28 p.m. |
In Response To: Re: Suggestions on a few multiplayer changes for R (The BS Police) : The Sword clash just adds nothing to the gameplay other than another random : element rather than individual skill. Halo 2 had it best becuase it was : just more simplistic. Whoever was in range first and clicked the fire : button first always won. I'm pretty sure the idea is that a Spartan would be able to counter anything as slow as a sword swipe. : For a game like Swat though where you have to rely on a burst fire weapon
: A single shot weapon should not have a random spread associated with it...
You don't understand physics, do you? If you're arguing for less realism in favor of more fun, that's valid, but Halo's projectile weapons are supposed to be as realistic in their operation as possible. : The samething as Halo 2, it turns those wepaons into half weapons thereby
I keep hearing this and I haven't thought of a better counter to it but I think the one I have is pretty good: it seems to me that the only issues with that are not having the skill to bring people down with one (or even two) of these weapons or just hating that they were changed. : The Laser is not meant for Personnel either but it's got a 2X Scope to be
You never thought the scope might be useful for, you know, hitting a Banshee 100 feet up?
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