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The Loftus Approach | |
Posted By: Leviathan <levihoffmeier@gmail.com> | Date: 12/28/12 11:16 a.m. |
In Response To: Stop with your logic (Cody Miller) : I'm actually kind of surprised by ennui or in some cases outright dislike of : the Halo 4 story here and among Halo fans. If this is not the general : consensus then by all means correct me, but it seems most people are not : on board. : While I admit what 343 is doing with the expanded universe is probably going
: When you look at the first two Star Wars prequels, two of the most well known
: As fun as the Plinkett reviews are, I guarantee you that none of the things
: A New Hope. The Death Star approaches Yavin, and begins orbiting the moon.
: None of that matters, because the sequence is so engaging. It's gripping
: This is the key. So while Plinkett picks apart logically what was wrong with
: Plinkett's main criticism of Attack of the Clones is that Anakin is a whiny
: The point of all this, is that I see a lot of Plinkett Style logical
: I came at this from the perspective of not really giving two shits about the
: I cut a TV pilot recently. Getting the story to logically make sense was a
: Logic and coherence does not make a story good. : On some level Halo 4 must not have engaged people emotionally otherwise they
: The Loftus approach is not how you get better stories, and it's not how you
The "Loftus approach", and my approach for that matter, is about maintaining a consistent universe for authors and artists and designers to all play around in while helping each story or design they create support one another and enrich the whole. It is not really about creating a singular engaging story. For example, when I created A Fistful of Arrows I didn't have my Loftus hat on, I just came up with some ideas I thought were interesting, situations in which I could possibly create some emotional and intense elements with familiar characters. But as that root story emerged, I found its place in the existing Halo universe and I used what came before to enrich my story. I put that Loftus hat on. Researching the details of Castle Base, the fall of Reach's Highcom, and the beginning of First Strike, I thought I would be able to create more resonance with the reader by being consistent with those events that were depicted before. Besides the timeline of the lore, I put a lot of time into trying to capture all the tones and attitudes of the characters as well as the visual details many readers would be familiar with, to try and pull them even further into the universe and help my root story. When a reader see places and people and designs they recognize, the stakes become higher because it really feels a part of the greater story of Halo. When the reader who's familiar with the Halo EU sees Jun and Halsey arriving at Menachite Mountain, they might think "shit, in First Strike they only found Halsey there. What's going to happen to Jun?" And it goes all the way down: when they see the classic Charon-class Frigate design fighting a CSS BattleCruiser, they're going to connect it to all the other Frigates they've come to enjoy battling the Covenant. When they see Halsey trying to protect a Spartan, it's that same Halsey they know from the books. I'm not saying I succeeded in these attempts, but this is the type of approach that I love for authors to take when making sequels and EU stories. It's the approach that resonates with me as an audience. Halo 4 did not engage me on a emotional level past the first few missions because I didn't understand the new characters and enemies very well and why they were doing what they were doing, in addition to finding characters I did know behave differently than how I thought they should, which made them seem like completely different characters entirely. And when that happens, any enrichment from past stories in the universe fades away as there is nothing to relate to or fall back on to explain the events unfolding. Since the visuals and audio designs were all different than what I've grown up with as well, I didn't have much to connect to beyond the main story. Really, the only thing that seemed really Halo was Steve Downes, Jen Taylor. The game starts with an unfamiliar Forward Unto Dawn; a different armor; and the Covenant, UNSC, and Forerunner factions had been almost entirely rebooted. I'm all for new stories and new ideas, but if you're making a game called "Halo 4" I don't see why you would hit the 'reset' or 'redesign' button so much. It's not a bad game; it's obviously a high-quality, big-budget game made by talented people. It just doesn't resonate with the mythos I knew. And that's what the Loftus Approach is about doing.
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Replies: |
Stop with your logic | Cody Miller | 12/28/12 1:49 a.m. |
Re: Stop with your logic *SP* | Jaydee | 12/28/12 2:44 a.m. |
I.. Uhhh.... Agree...? With.... You.... | Lurono | 12/28/12 3:22 a.m. |
Also meant Adywan instead of Adi-Wan *NM* | Lurono | 12/28/12 3:26 a.m. |
Re: I.. Uhhh.... Agree...? With.... You.... | Cody Miller | 12/28/12 11:38 a.m. |
Email sent *NM* | Lurono | 12/28/12 8:56 p.m. |
Re: Stop with your logic | uberfoop | 12/28/12 3:22 a.m. |
Re: Stop with your logic *SP* | rhubarb | 12/28/12 5:39 a.m. |
Re: Stop with your logic | DEEP NNN | 12/28/12 7:43 a.m. |
Re: Stop with your logic | Metalingus627 | 12/28/12 9:43 a.m. |
I like this post. *NM* | SonofMacPhisto | 12/28/12 10:58 a.m. |
A nice hypothesis... | NsU Soldier | 12/28/12 11:05 a.m. |
Re: A nice hypothesis... | Cody Miller | 12/28/12 11:31 a.m. |
Re: A nice hypothesis... | Leisandir | 12/28/12 11:53 a.m. |
Re: A nice hypothesis... | SonofMacPhisto | 12/28/12 11:55 a.m. |
Re: A nice hypothesis... | Cody Miller | 12/28/12 12:11 p.m. |
Re: A nice hypothesis... | SonofMacPhisto | 12/28/12 5:01 p.m. |
Re: A nice hypothesis... | NsU Soldier | 12/28/12 12:19 p.m. |
This! | Chewbaccawakka | 12/28/12 12:59 p.m. |
The Loftus Approach | Leviathan | 12/28/12 11:16 a.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/28/12 11:24 a.m. |
Re: The Loftus Approach | mc_leprechaun | 12/28/12 11:27 a.m. |
Re: The Loftus Approach | The Lionheart | 12/28/12 5:28 p.m. |
Qouth the Falcon, "YES!" *NM* | NsU Soldier | 12/28/12 11:33 a.m. |
Re: The Loftus Approach | Cody Miller | 12/28/12 11:35 a.m. |
Re: The Loftus Approach | SonGoharotto | 12/28/12 11:38 a.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/28/12 3:09 p.m. |
Re: The Loftus Approach | Cody Miller | 12/28/12 3:22 p.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/28/12 5:56 p.m. |
Re: The Loftus Approach | Cody Miller | 12/29/12 12:47 a.m. |
Re: The Loftus Approach | Cody Miller | 12/29/12 1:26 a.m. |
Re: The Loftus Approach | Simpsons Rule | 12/29/12 1:56 a.m. |
Re: The Loftus Approach | uberfoop | 12/29/12 5:15 a.m. |
Re: The Loftus Approach | Simpsons Rule | 12/29/12 2:49 p.m. |
Re: The Loftus Approach | uberfoop | 12/29/12 9:46 p.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/29/12 9:52 p.m. |
Talking about this? *IMG* | The Lionheart | 12/30/12 4:54 p.m. |
Re: Talking about this? *IMG* | Stephen L. (SoundEffect) | 12/30/12 5:52 p.m. |
Ah, okay. | The Lionheart | 12/30/12 6:03 p.m. |
Re: The Loftus Approach | Gravemind | 12/30/12 5:07 p.m. |
Thank you for this post. *NM* | The Lionheart | 12/30/12 4:15 p.m. |
Re: The Loftus Approach | Ragashingo | 12/29/12 2:42 a.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/29/12 11:21 a.m. |
Re: The Loftus Approach | Cody Miller | 12/29/12 11:56 a.m. |
Re: The Loftus Approach | Leisandir | 12/29/12 1:20 p.m. |
Re: The Loftus Approach | Cody Miller | 12/29/12 3:36 p.m. |
Re: The Loftus Approach | Leisandir | 12/29/12 3:38 p.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/29/12 9:38 p.m. |
Same here. *NM* | The Lionheart | 12/30/12 5:01 p.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/29/12 9:42 p.m. |
Re: The Loftus Approach | Cody Miller | 12/30/12 11:55 a.m. |
Re: The Loftus Approach | Stephen L. (SoundEffect) | 12/30/12 1:27 p.m. |
Re: The Loftus Approach | The Lionheart | 12/30/12 5:25 p.m. |
Re: The Loftus Approach | Archilen | 12/30/12 11:36 p.m. |
Seconded. *NM* | The Lionheart | 12/30/12 4:59 p.m. |
Re: The Loftus Approach | SonofMacPhisto | 12/28/12 5:19 p.m. |
Wow, that sounds like my kinda guy! | The Lionheart | 12/28/12 5:35 p.m. |
Agree with this also. *NM* | The Lionheart | 12/28/12 5:30 p.m. |
*applauds* You're so awesome, Levi. | Gravemind | 12/28/12 1:26 p.m. |
TOOK THE WORDS OUT OF MY MOUTH *NM* | The Lionheart | 12/28/12 5:28 p.m. |
*Salute* *NM* | Quirel | 12/28/12 5:40 p.m. |
I don't disagree, but... | SonGoharotto | 12/28/12 11:29 a.m. |
My bad | SonGoharotto | 12/28/12 11:36 a.m. |
Re: Stop with your logic | scarab | 12/28/12 12:09 p.m. |
Re: Stop with your logic | Cody Miller | 12/28/12 12:14 p.m. |
It wasn't emotionally compelling for me at all... | Phoenix_9286 | 12/28/12 1:21 p.m. |
No. | Quirel | 12/28/12 6:15 p.m. |
Very well said, sir. *NM* | Leisandir | 12/28/12 8:11 p.m. |
As always, I agree with Quirel | Ibeechu | 12/28/12 10:38 p.m. |
Re: As always, I agree with Quirel | Cody Miller | 12/29/12 1:18 a.m. |
Re: As always, I agree with Quirel | scarab | 12/29/12 5:02 a.m. |
Not quite. | Quirel | 12/30/12 3:15 a.m. |
I know this is slightly OT, but . . . . | Leisandir | 12/30/12 8:49 a.m. |
Re: I know this is slightly OT, but . . . . | Quirel | 12/30/12 1:50 p.m. |
Re: No. | TDSpiral | 12/29/12 12:09 a.m. |
Re: No. | Quirel | 12/30/12 3:33 p.m. |
Re: No. | scarab | 12/31/12 8:51 a.m. |
This is the limbo that I find myself in now. *NM* | The Lionheart | 12/30/12 4:04 p.m. |
Re: No. | Cody Miller | 12/29/12 1:04 a.m. |
Re: No. | Flynn J Taggart | 12/29/12 2:12 a.m. |
Re: No. | Quirel | 12/31/12 1:57 a.m. |
Re: No. | uberfoop | 12/31/12 4:18 a.m. |
Re: No. | RC Master | 12/31/12 8:59 a.m. |
Your brain doesn't work the same way as mine. O_o *NM* | The Lionheart | 1/1/13 5:08 p.m. |
Re: Stop with your logic | Kermit | 12/28/12 10:59 p.m. |
Re: Stop with your logic | Ibeechu | 12/28/12 11:57 p.m. |
Consistency and the Rules of Two Worlds | NsU Soldier | 12/29/12 7:06 a.m. |
Re: Stop with your logic | Leisandir | 12/29/12 9:12 a.m. |
Re: Stop with your logic | scarab | 12/29/12 9:30 a.m. |
Re: Stop with your logic | Leisandir | 12/29/12 11:08 a.m. |
Tru dat | scarab | 12/29/12 12:11 p.m. |
Re: Tru dat | Leisandir | 12/29/12 1:22 p.m. |
Re: Tru dat | Cody Miller | 12/29/12 3:37 p.m. |
Re: Tru dat | Leisandir | 12/29/12 3:39 p.m. |
Re: Stop with your logic | Kermit | 12/29/12 3:33 p.m. |
Re: Stop with your logic | Ibeechu | 12/29/12 7:32 p.m. |
Totally disagree | Avateur | 12/29/12 1:04 a.m. |
Re: Totally disagree | Stephen L. (SoundEffect) | 12/29/12 11:30 a.m. |
Re: Totally disagree | Avateur | 12/29/12 1:47 p.m. |
Re: Totally disagree | Kalamari | 12/29/12 6:44 p.m. |
It's dog food? | scarab | 12/29/12 6:55 p.m. |
Re: Stop with your logic | General Vagueness | 1/5/13 7:40 p.m. |
Re: Stop with your logic *LONG* | Dundre | 1/7/13 7:42 a.m. |
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