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The Loftus Approach
Posted By: Leviathan <levihoffmeier@gmail.com>Date: 12/28/12 11:16 a.m.

In Response To: Stop with your logic (Cody Miller)


: I'm actually kind of surprised by ennui or in some cases outright dislike of
: the Halo 4 story here and among Halo fans. If this is not the general
: consensus then by all means correct me, but it seems most people are not
: on board.

: While I admit what 343 is doing with the expanded universe is probably going
: to ruin the Halo universe forever, if you simply ignore all that and
: concentrate only on what Halo 4 has to offer, I found it to be compelling
: in terms of emotional storytelling.

: When you look at the first two Star Wars prequels, two of the most well known
: and prevalent criticisms approach their critique from opposite ends. You
: have the Plinkett reviews, which for the most part critique the films by
: picking apart the logic of them, and then you have the Phantom Editor who
: picks apart and seeks to correct the deficiencies of emotional engagement
: with his recuts.

: As fun as the Plinkett reviews are, I guarantee you that none of the things
: he nitpicks are what made you leave the theatre feeling disappointed. What
: left you sour was the lack of emotional engagement. Most films don't make
: a lick of sense when you break them down logically, but as long as they
: hit the right emotional beats, then the film works.

: A New Hope. The Death Star approaches Yavin, and begins orbiting the moon.
: What follows is one of the best action sequences in film history. But that
: makes no sense logically. Why did the rebels not lead the Death Star to a
: remote system to mount their assault instead of to their actual base? Why
: did the Death Star orbit the planet instead of blowing up Yavin, then with
: a clear shot blow up the moon with the rebel base on the other side? Why
: do the fighters enter the trench so far away from the exhaust port? Why
: not drop in 200 feet away and bypass all those guns?

: None of that matters, because the sequence is so engaging. It's gripping
: emotionally, and it is effective.

: This is the key. So while Plinkett picks apart logically what was wrong with
: the first two prequels, the Phantom Editor's changes actually make the
: movies better. If all Plinkett's nit picks were fixed, you would STILL not
: be engaged by the film, whereas all those logical holes are still there in
: the two recuts but the films work better (The Phantom Edit Marginally
: improves the phantom menace, while Attack of the Phantom substantially
: improves Attack of the Clones).

: Plinkett's main criticism of Attack of the Clones is that Anakin is a whiny
: bitch, and realistically Padme would not fall in love with him. Probably
: true. But does that matter at all? Unlikely couples exist everywhere in
: film. Who gets with whom is governed by the script; the real issue is
: having the audience care about the romance. The real problem was that the
: emotional aspects didn't work. If you haven't seen Attack of the Phantom,
: do it, and you'll see how editing can make the romance work much better on
: an emotional level. (It's shocking really how much better it is).

: The point of all this, is that I see a lot of Plinkett Style logical
: criticism of the Halo 4 story, but to be totally honest I think it hit all
: the emotional beats to where none of that mattered at all while playing
: through. I felt it worked on that level. It could have been better sure,
: but honestly it's second only to Halo in terms of emotional satisfaction
: (in terms of purely the narrative).

: I came at this from the perspective of not really giving two shits about the
: books and the forerunner saga, so perhaps that perspective enabled me to
: emotionally engage while others weren't. I don't know what the reason is.
: Who knows.

: I cut a TV pilot recently. Getting the story to logically make sense was a
: huge challenge. The producers were concerned about this, and urged me to
: make it make sense. I was able to do this, but while it logically made
: sense, it was not engaging. On the second try I ignored logic, and aimed
: only for the emotional beats to the story. The resulting story did not
: make perfect logical sense, but was very engaging. In fact, they told me
: when screened for test audiences absolutely zero people complained about
: the story not making sense, despite it being a bit messy.

: Logic and coherence does not make a story good.

: On some level Halo 4 must not have engaged people emotionally otherwise they
: wouldn't hate it, but I can't help think that the reason why is that
: people went into it with certain expectations, just looking to pick it
: apart the moment something was off in order to find fault with 343's
: decisions and use shortcomings as evidence that they aren't fit to carry
: the franchise forward. Narcogen, you totally did this.

: The Loftus approach is not how you get better stories, and it's not how you
: enjoy yourself.

The "Loftus approach", and my approach for that matter, is about maintaining a consistent universe for authors and artists and designers to all play around in while helping each story or design they create support one another and enrich the whole. It is not really about creating a singular engaging story.

For example, when I created A Fistful of Arrows I didn't have my Loftus hat on, I just came up with some ideas I thought were interesting, situations in which I could possibly create some emotional and intense elements with familiar characters.

But as that root story emerged, I found its place in the existing Halo universe and I used what came before to enrich my story. I put that Loftus hat on. Researching the details of Castle Base, the fall of Reach's Highcom, and the beginning of First Strike, I thought I would be able to create more resonance with the reader by being consistent with those events that were depicted before. Besides the timeline of the lore, I put a lot of time into trying to capture all the tones and attitudes of the characters as well as the visual details many readers would be familiar with, to try and pull them even further into the universe and help my root story.

When a reader see places and people and designs they recognize, the stakes become higher because it really feels a part of the greater story of Halo. When the reader who's familiar with the Halo EU sees Jun and Halsey arriving at Menachite Mountain, they might think "shit, in First Strike they only found Halsey there. What's going to happen to Jun?" And it goes all the way down: when they see the classic Charon-class Frigate design fighting a CSS BattleCruiser, they're going to connect it to all the other Frigates they've come to enjoy battling the Covenant. When they see Halsey trying to protect a Spartan, it's that same Halsey they know from the books.

I'm not saying I succeeded in these attempts, but this is the type of approach that I love for authors to take when making sequels and EU stories. It's the approach that resonates with me as an audience.

Halo 4 did not engage me on a emotional level past the first few missions because I didn't understand the new characters and enemies very well and why they were doing what they were doing, in addition to finding characters I did know behave differently than how I thought they should, which made them seem like completely different characters entirely. And when that happens, any enrichment from past stories in the universe fades away as there is nothing to relate to or fall back on to explain the events unfolding.

Since the visuals and audio designs were all different than what I've grown up with as well, I didn't have much to connect to beyond the main story. Really, the only thing that seemed really Halo was Steve Downes, Jen Taylor. The game starts with an unfamiliar Forward Unto Dawn; a different armor; and the Covenant, UNSC, and Forerunner factions had been almost entirely rebooted.

I'm all for new stories and new ideas, but if you're making a game called "Halo 4" I don't see why you would hit the 'reset' or 'redesign' button so much. It's not a bad game; it's obviously a high-quality, big-budget game made by talented people. It just doesn't resonate with the mythos I knew. And that's what the Loftus Approach is about doing.


Message Index




Replies:

Stop with your logicCody Miller 12/28/12 1:49 a.m.
     Re: Stop with your logic *SP*Jaydee 12/28/12 2:44 a.m.
     I.. Uhhh.... Agree...? With.... You....Lurono 12/28/12 3:22 a.m.
           Also meant Adywan instead of Adi-Wan *NM*Lurono 12/28/12 3:26 a.m.
           Re: I.. Uhhh.... Agree...? With.... You....Cody Miller 12/28/12 11:38 a.m.
                 Email sent *NM*Lurono 12/28/12 8:56 p.m.
     Re: Stop with your logicuberfoop 12/28/12 3:22 a.m.
           Re: Stop with your logic *SP*rhubarb 12/28/12 5:39 a.m.
     Re: Stop with your logicDEEP NNN 12/28/12 7:43 a.m.
     Re: Stop with your logicMetalingus627 12/28/12 9:43 a.m.
     I like this post. *NM*SonofMacPhisto 12/28/12 10:58 a.m.
     A nice hypothesis...NsU Soldier 12/28/12 11:05 a.m.
           Re: A nice hypothesis...Cody Miller 12/28/12 11:31 a.m.
                 Re: A nice hypothesis...Leisandir 12/28/12 11:53 a.m.
                 Re: A nice hypothesis...SonofMacPhisto 12/28/12 11:55 a.m.
                       Re: A nice hypothesis...Cody Miller 12/28/12 12:11 p.m.
                             Re: A nice hypothesis...SonofMacPhisto 12/28/12 5:01 p.m.
                 Re: A nice hypothesis...NsU Soldier 12/28/12 12:19 p.m.
                       This!Chewbaccawakka 12/28/12 12:59 p.m.
     The Loftus ApproachLeviathan 12/28/12 11:16 a.m.
           Re: The Loftus ApproachStephen L. (SoundEffect) 12/28/12 11:24 a.m.
           Re: The Loftus Approachmc_leprechaun 12/28/12 11:27 a.m.
                 Re: The Loftus ApproachThe Lionheart 12/28/12 5:28 p.m.
           Qouth the Falcon, "YES!" *NM*NsU Soldier 12/28/12 11:33 a.m.
           Re: The Loftus ApproachCody Miller 12/28/12 11:35 a.m.
                 Re: The Loftus ApproachSonGoharotto 12/28/12 11:38 a.m.
                 Re: The Loftus ApproachStephen L. (SoundEffect) 12/28/12 3:09 p.m.
                       Re: The Loftus ApproachCody Miller 12/28/12 3:22 p.m.
                             Re: The Loftus ApproachStephen L. (SoundEffect) 12/28/12 5:56 p.m.
                                   Re: The Loftus ApproachCody Miller 12/29/12 12:47 a.m.
                                         Re: The Loftus ApproachCody Miller 12/29/12 1:26 a.m.
                                         Re: The Loftus ApproachSimpsons Rule 12/29/12 1:56 a.m.
                                               Re: The Loftus Approachuberfoop 12/29/12 5:15 a.m.
                                                     Re: The Loftus ApproachSimpsons Rule 12/29/12 2:49 p.m.
                                                           Re: The Loftus Approachuberfoop 12/29/12 9:46 p.m.
                                                           Re: The Loftus ApproachStephen L. (SoundEffect) 12/29/12 9:52 p.m.
                                                                 Talking about this? *IMG*The Lionheart 12/30/12 4:54 p.m.
                                                                       Re: Talking about this? *IMG*Stephen L. (SoundEffect) 12/30/12 5:52 p.m.
                                                                             Ah, okay.The Lionheart 12/30/12 6:03 p.m.
                                                     Re: The Loftus ApproachGravemind 12/30/12 5:07 p.m.
                                               Thank you for this post. *NM*The Lionheart 12/30/12 4:15 p.m.
                                         Re: The Loftus ApproachRagashingo 12/29/12 2:42 a.m.
                                         Re: The Loftus ApproachStephen L. (SoundEffect) 12/29/12 11:21 a.m.
                                               Re: The Loftus ApproachCody Miller 12/29/12 11:56 a.m.
                                                     Re: The Loftus ApproachLeisandir 12/29/12 1:20 p.m.
                                                           Re: The Loftus ApproachCody Miller 12/29/12 3:36 p.m.
                                                                 Re: The Loftus ApproachLeisandir 12/29/12 3:38 p.m.
                                                                       Re: The Loftus ApproachStephen L. (SoundEffect) 12/29/12 9:38 p.m.
                                                                             Same here. *NM*The Lionheart 12/30/12 5:01 p.m.
                                                     Re: The Loftus ApproachStephen L. (SoundEffect) 12/29/12 9:42 p.m.
                                                           Re: The Loftus ApproachCody Miller 12/30/12 11:55 a.m.
                                                                 Re: The Loftus ApproachStephen L. (SoundEffect) 12/30/12 1:27 p.m.
                                                                       Re: The Loftus ApproachThe Lionheart 12/30/12 5:25 p.m.
                                                                             Re: The Loftus ApproachArchilen 12/30/12 11:36 p.m.
                                               Seconded. *NM*The Lionheart 12/30/12 4:59 p.m.
                       Re: The Loftus ApproachSonofMacPhisto 12/28/12 5:19 p.m.
                             Wow, that sounds like my kinda guy!The Lionheart 12/28/12 5:35 p.m.
                       Agree with this also. *NM*The Lionheart 12/28/12 5:30 p.m.
           *applauds* You're so awesome, Levi.Gravemind 12/28/12 1:26 p.m.
           TOOK THE WORDS OUT OF MY MOUTH *NM*The Lionheart 12/28/12 5:28 p.m.
           *Salute* *NM*Quirel 12/28/12 5:40 p.m.
     I don't disagree, but...SonGoharotto 12/28/12 11:29 a.m.
           My badSonGoharotto 12/28/12 11:36 a.m.
     Re: Stop with your logicscarab 12/28/12 12:09 p.m.
           Re: Stop with your logicCody Miller 12/28/12 12:14 p.m.
     It wasn't emotionally compelling for me at all...Phoenix_9286 12/28/12 1:21 p.m.
     No.Quirel 12/28/12 6:15 p.m.
           Very well said, sir. *NM*Leisandir 12/28/12 8:11 p.m.
           As always, I agree with QuirelIbeechu 12/28/12 10:38 p.m.
                 Re: As always, I agree with QuirelCody Miller 12/29/12 1:18 a.m.
                       Re: As always, I agree with Quirelscarab 12/29/12 5:02 a.m.
                 Not quite.Quirel 12/30/12 3:15 a.m.
                       I know this is slightly OT, but . . . .Leisandir 12/30/12 8:49 a.m.
                             Re: I know this is slightly OT, but . . . .Quirel 12/30/12 1:50 p.m.
           Re: No.TDSpiral 12/29/12 12:09 a.m.
                 Re: No.Quirel 12/30/12 3:33 p.m.
                       Re: No.scarab 12/31/12 8:51 a.m.
                 This is the limbo that I find myself in now. *NM*The Lionheart 12/30/12 4:04 p.m.
           Re: No.Cody Miller 12/29/12 1:04 a.m.
                 Re: No.Flynn J Taggart 12/29/12 2:12 a.m.
                 Re: No.Quirel 12/31/12 1:57 a.m.
                       Re: No.uberfoop 12/31/12 4:18 a.m.
                 Re: No.RC Master 12/31/12 8:59 a.m.
                 Your brain doesn't work the same way as mine. O_o *NM*The Lionheart 1/1/13 5:08 p.m.
     Re: Stop with your logicKermit 12/28/12 10:59 p.m.
           Re: Stop with your logicIbeechu 12/28/12 11:57 p.m.
                 Consistency and the Rules of Two WorldsNsU Soldier 12/29/12 7:06 a.m.
                 Re: Stop with your logicLeisandir 12/29/12 9:12 a.m.
                       Re: Stop with your logicscarab 12/29/12 9:30 a.m.
                             Re: Stop with your logicLeisandir 12/29/12 11:08 a.m.
                                   Tru datscarab 12/29/12 12:11 p.m.
                                         Re: Tru datLeisandir 12/29/12 1:22 p.m.
                                         Re: Tru datCody Miller 12/29/12 3:37 p.m.
                                               Re: Tru datLeisandir 12/29/12 3:39 p.m.
                 Re: Stop with your logicKermit 12/29/12 3:33 p.m.
                       Re: Stop with your logicIbeechu 12/29/12 7:32 p.m.
     Totally disagreeAvateur 12/29/12 1:04 a.m.
           Re: Totally disagreeStephen L. (SoundEffect) 12/29/12 11:30 a.m.
                 Re: Totally disagreeAvateur 12/29/12 1:47 p.m.
                       Re: Totally disagreeKalamari 12/29/12 6:44 p.m.
                             It's dog food?scarab 12/29/12 6:55 p.m.
     Re: Stop with your logicGeneral Vagueness 1/5/13 7:40 p.m.
           Re: Stop with your logic *LONG*Dundre 1/7/13 7:42 a.m.



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