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Re: Why recycle environments for multiplayer?
Posted By: JinnoDate: 2/17/10 2:31 p.m.


: Good points.

: After last week's BWU I'm inclined to think that the whole sandbox angle for
: Reach is going to be the focus for multiplayer as well. It would
: definitely be easier to make each multiplayer map a 'sandbox' if it wasn't
: wholly separate from the campaign geometry.

By sandbox they mean an open world that you go around in. Akin to ODST's hub, or a GTA game. Multiplayer, aside from co-op (Hopefully they announce 6 player co-op D:) possibilities, wouldn't work well as a sandbox.

: *Except the decision to start with ONLY a SMG in Halo 2 multi... the
: frustration still lingers.

I for one loved starting with only an SMG in Halo 2. I never complained about the game more than when they started doing BR spawns. 'Twas a tortuous affair.


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