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Agreed
Posted By: jazo <jazo41@gmail.com>Date: 2/17/10 10:46 a.m.


: I'll try to answer this as a fan with the limited knowledge that comes from
: not actually being a Bungie employee..

: Bungie has said that their design philosophy is different for Reach than it
: has been previously. Instead of making a campaign space and a multiplayer
: space, they are making a single space that is much more interesting to
: fight in and can function as both.

: It's not like "oh, we need a multiplayer map.. this section of mission X
: might be OK, let's just copy and paste that" .. it means those
: sections are designed from the ground up with that purpose in mind, so not
: only will there be awesome multiplayer maps, but the campaign battles will
: hopefully also benefit from more thoughtful design and be more fun.

: I think it's a way to enhance quality without losing quantity. I mean, they
: only have so much time..would you rather have a campaign mission cut in
: order to send some people over to design some multiplayer maps from
: scratch, or have campaign and multiplayer maps lack the polish they might
: have if given the extra time?

However I cannot help but think about Halo CE's troubled development and practically rushed release. They managed to do it then with a much smaller team. I'm talking specifically about creating completely unique campaign space and separate multiplayer locales.

Then again the graphical ante has been upped exponentially since then. Funny how I still can play CE with my friends and not even care that there are really no bells and whistles on those maps... it doesn't have to be picture perfect for multiplayer in my opinion. You're not really in there to be in awe of how awesome everything looks.

jazo.tv



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