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Agreed | |
Posted By: jazo <jazo41@gmail.com> | Date: 2/17/10 10:46 a.m. |
In Response To: Re: Why recycle environments for multiplayer? (pete_the_duck) : I'll try to answer this as a fan with the limited knowledge that comes from : not actually being a Bungie employee.. : Bungie has said that their design philosophy is different for Reach than it
: It's not like "oh, we need a multiplayer map.. this section of mission X
: I think it's a way to enhance quality without losing quantity. I mean, they
However I cannot help but think about Halo CE's troubled development and practically rushed release. They managed to do it then with a much smaller team. I'm talking specifically about creating completely unique campaign space and separate multiplayer locales. Then again the graphical ante has been upped exponentially since then. Funny how I still can play CE with my friends and not even care that there are really no bells and whistles on those maps... it doesn't have to be picture perfect for multiplayer in my opinion. You're not really in there to be in awe of how awesome everything looks.
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