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Re: Why recycle environments for multiplayer? | |
Posted By: FyreWulff <mkidder@gmail.com> | Date: 2/17/10 11:59 a.m. |
In Response To: Why recycle environments for multiplayer? (jazo) I'm pretty sure at this point they're not just walling off areas from campaign CoD style and just calling them multiplayer areas. They have said (repeatedly) that this all ties into the multiplayer design for Reach. So what I think is: There's known statistics that say that something like only 10% of people that play the game on Xbox Live ever actually complete campaign. Now, that's gotta kinda hurt, because you're spending all that money on campaign spaces that a vast majority of your online userbase won't ever see. And campaign maps take a considerable amount of time to get done from start to finish. Your multiplayer maps usually have to wait for the campaign to be set in stone so that your multiplayer designers know what assets they have to work with and what locations they are going to use (see: the interview about how Guardian had some freedom because it's campaign location was cut). So what I think they're doing is basically spending their map design and etc budget on making spaces that work for multiplayer AND campaign. But with multiplayer in mind first, and then they find out where to put it into campaign. As a result, this means the map plays well overall, and works for multiple modes (since the map was made for multiple purposes, it's AI pathing will also be part of it's budget). As a result we still get campaign, but we can also probably expect a lot more than 12 multiplayer maps (JUST A GUESS) at launch. Let us not forget that one of the greatest and well known maps in FPS gaming (Facility from Goldeneye) is a direct carbon copy of a campaign level from the same game. And in the end this all ties into their vision of how Reach's multiplayer functionality works.. we do kinda have to just believe in their "Trust us guys, we need to do this for something awesome!" for the time being. The beta should answer some of the questions for us, but I'm pretty sure they're not going to just cut arenas out of already finished campaign areas. edit: and just off the top of my head, halo multiplayer levels that could have been a segment of campaign with the addition of some doors or other connections halo 2: Headlong
Halo 3: Cold Storage
etc etc
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