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Re: Why recycle environments for multiplayer?
Posted By: FyreWulff <mkidder@gmail.com>Date: 2/17/10 11:59 a.m.

In Response To: Why recycle environments for multiplayer? (jazo)


I'm pretty sure at this point they're not just walling off areas from campaign CoD style and just calling them multiplayer areas.

They have said (repeatedly) that this all ties into the multiplayer design for Reach. So what I think is:

There's known statistics that say that something like only 10% of people that play the game on Xbox Live ever actually complete campaign. Now, that's gotta kinda hurt, because you're spending all that money on campaign spaces that a vast majority of your online userbase won't ever see.

And campaign maps take a considerable amount of time to get done from start to finish. Your multiplayer maps usually have to wait for the campaign to be set in stone so that your multiplayer designers know what assets they have to work with and what locations they are going to use (see: the interview about how Guardian had some freedom because it's campaign location was cut).

So what I think they're doing is basically spending their map design and etc budget on making spaces that work for multiplayer AND campaign. But with multiplayer in mind first, and then they find out where to put it into campaign. As a result, this means the map plays well overall, and works for multiple modes (since the map was made for multiple purposes, it's AI pathing will also be part of it's budget).

As a result we still get campaign, but we can also probably expect a lot more than 12 multiplayer maps (JUST A GUESS) at launch.

Let us not forget that one of the greatest and well known maps in FPS gaming (Facility from Goldeneye) is a direct carbon copy of a campaign level from the same game.

And in the end this all ties into their vision of how Reach's multiplayer functionality works.. we do kinda have to just believe in their "Trust us guys, we need to do this for something awesome!" for the time being. The beta should answer some of the questions for us, but I'm pretty sure they're not going to just cut arenas out of already finished campaign areas.

edit: and just off the top of my head, halo multiplayer levels that could have been a segment of campaign with the addition of some doors or other connections

halo 2:

Headlong
Waterworks
Containment
Sanctuary
Turf
Terminal
Burial Mounds
Colossus
Backwash
Gemini
Ivory Tower
District

Halo 3:

Cold Storage
Heretic
High Ground
Narrows
The Pit
Valhalla
Foundry
Rat's Nest
Ghost Town (<-- huge example. If this had been in campaign nobody would have noticed)
Orbital

etc etc


Message Index




Replies:

Why recycle environments for multiplayer?jazo 2/17/10 9:19 a.m.
     Re: Why recycle environments for multiplayer?pete_the_duck 2/17/10 9:39 a.m.
           Funny enough...GrimBrother One 2/17/10 9:46 a.m.
                 Re: Funny enough...jazo 2/17/10 10:40 a.m.
           Agreedjazo 2/17/10 10:46 a.m.
                 Tell that to the general audience. *NM*rolandk73 2/17/10 1:17 p.m.
                       Re: Tell that to the general audience.jazo 2/17/10 1:29 p.m.
                             Re: Tell that to the general audience.rolandk73 2/17/10 1:38 p.m.
                                   Re: Tell that to the general audience.jazo 2/17/10 1:41 p.m.
                                         Re: Tell that to the general audience.xMixMasterx 2/17/10 3:31 p.m.
                                               Re: Tell that to the general audience.Metalingus627 2/17/10 5:36 p.m.
     Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:44 a.m.
           Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:49 a.m.
           Re: Why recycle environments for multiplayer?GrimBrother One 2/17/10 9:49 a.m.
                 Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 11:23 a.m.
                       Re: Why recycle environments for multiplayer?jazo 2/17/10 11:31 a.m.
                       Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 12:04 p.m.
                             Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:25 p.m.
                                   Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:29 p.m.
                                         Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:19 p.m.
                                               Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:29 p.m.
                                                     Re: Why recycle environments for multiplayer?Gravemind 2/17/10 1:39 p.m.
                                                           Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:48 p.m.
                                                                 Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:55 p.m.
                             Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 1:23 p.m.
                                   Re: Why recycle environments for multiplayer?bluerunner 2/17/10 2:31 p.m.
     Re: Why recycle environments for multiplayer?Bry 2/17/10 9:46 a.m.
     Re: Why recycle environments for multiplayer?DrDoctor 2/17/10 10:00 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 10:35 a.m.
     Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 11:59 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 12:19 p.m.
                 Re: Why recycle environments for multiplayer?Jinno 2/17/10 2:31 p.m.
     Recycling is good for the environment! *NM*urk 2/17/10 12:12 p.m.
           Zing! =) *NM*jazo 2/17/10 12:21 p.m.
           Recycling is good for the production cycle ;) *NM*Nick 2/17/10 1:13 p.m.
     I always liked when maps had story, like ChironDustbunny27 2/17/10 12:52 p.m.
     Re: Why recycle environments for multiplayer?Harmanimus 2/17/10 1:55 p.m.
           Speaking of which...rolandk73 2/17/10 2:58 p.m.
                 Re: Speaking of which...CaneCutter 2/17/10 3:56 p.m.
                       Re: Speaking of which...bluerunner 2/17/10 4:11 p.m.
                             Re: Speaking of which...Stephen L. (SoundEffect) 2/17/10 5:29 p.m.
                                   Re: Speaking of which...bluerunner 2/17/10 6:49 p.m.
                             Re: Speaking of which...CaneCutter 2/17/10 5:59 p.m.
     it costs less *NM*Hawaiian Pig 2/17/10 4:21 p.m.
     Think about it in reverse.rhubarb 2/17/10 6:33 p.m.
     A polygon saved is a polygon earned. *NM*Narcogen 2/18/10 3:57 a.m.
     Re: Why recycle environments for multiplayer?kidtsunami 2/18/10 8:15 a.m.
     Re: Why recycle environments for multiplayer?VAVA Mk2 2/18/10 5:52 p.m.



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