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Re: Why recycle environments for multiplayer? | |
Posted By: jazo <jazo41@gmail.com> | Date: 2/17/10 12:19 p.m. |
In Response To: Re: Why recycle environments for multiplayer? (FyreWulff) Good points. After last week's BWU I'm inclined to think that the whole sandbox angle for Reach is going to be the focus for multiplayer as well. It would definitely be easier to make each multiplayer map a 'sandbox' if it wasn't wholly separate from the campaign geometry. Perhaps that will allow them more time to allow us bigger and better things to do in the Reach Forge (if there is one [though after the success of Forge in H3 I cannot see why it wouldn't be included]). Ultimately I cannot doubt Bungie and their design choices... I have yet to be "disappointed" by a Halo game.* *Except the decision to start with ONLY a SMG in Halo 2 multi... the frustration still lingers.
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