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Why recycle environments for multiplayer?
Posted By: jazo <jazo41@gmail.com>Date: 2/17/10 9:19 a.m.


In all the Halo games there has obviously been a sense that the maps we played in multiplayer were somewhat inspired by stuff from campaign. However in none of them were we told right out "In this new Halo, the multiplayer maps are taken directly from campaign, possibly at a different time of day..." and what not.

Why is this necessary? Part of the ongoing appeal of some of my favorite maps are how mysterious their location is. Damnation was unlike anything you came across in campaign and had such a unique feel as its own space. Lockout became the fan favorite and its location is almost indescribable. Valhalla conjures feelings of a Forerunner locale that you never quite made it to on the Ark in Halo 3.

I guess what I'm hoping is that if this is the way Bungie is creating locations for Reach's multiplayer maps, they do so in such a way that you won't really pop in and think "Oh I remember blasting my way through here during level X". Inspiration for the maps is one thing, but drawing directly from campaign environments just feels like a step in the wrong direction to me.

Thoughts?

jazo.tv



Message Index




Replies:

Why recycle environments for multiplayer?jazo 2/17/10 9:19 a.m.
     Re: Why recycle environments for multiplayer?pete_the_duck 2/17/10 9:39 a.m.
           Funny enough...GrimBrother One 2/17/10 9:46 a.m.
                 Re: Funny enough...jazo 2/17/10 10:40 a.m.
           Agreedjazo 2/17/10 10:46 a.m.
                 Tell that to the general audience. *NM*rolandk73 2/17/10 1:17 p.m.
                       Re: Tell that to the general audience.jazo 2/17/10 1:29 p.m.
                             Re: Tell that to the general audience.rolandk73 2/17/10 1:38 p.m.
                                   Re: Tell that to the general audience.jazo 2/17/10 1:41 p.m.
                                         Re: Tell that to the general audience.xMixMasterx 2/17/10 3:31 p.m.
                                               Re: Tell that to the general audience.Metalingus627 2/17/10 5:36 p.m.
     Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:44 a.m.
           Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:49 a.m.
           Re: Why recycle environments for multiplayer?GrimBrother One 2/17/10 9:49 a.m.
                 Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 11:23 a.m.
                       Re: Why recycle environments for multiplayer?jazo 2/17/10 11:31 a.m.
                       Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 12:04 p.m.
                             Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:25 p.m.
                                   Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:29 p.m.
                                         Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:19 p.m.
                                               Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:29 p.m.
                                                     Re: Why recycle environments for multiplayer?Gravemind 2/17/10 1:39 p.m.
                                                           Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:48 p.m.
                                                                 Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:55 p.m.
                             Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 1:23 p.m.
                                   Re: Why recycle environments for multiplayer?bluerunner 2/17/10 2:31 p.m.
     Re: Why recycle environments for multiplayer?Bry 2/17/10 9:46 a.m.
     Re: Why recycle environments for multiplayer?DrDoctor 2/17/10 10:00 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 10:35 a.m.
     Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 11:59 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 12:19 p.m.
                 Re: Why recycle environments for multiplayer?Jinno 2/17/10 2:31 p.m.
     Recycling is good for the environment! *NM*urk 2/17/10 12:12 p.m.
           Zing! =) *NM*jazo 2/17/10 12:21 p.m.
           Recycling is good for the production cycle ;) *NM*Nick 2/17/10 1:13 p.m.
     I always liked when maps had story, like ChironDustbunny27 2/17/10 12:52 p.m.
     Re: Why recycle environments for multiplayer?Harmanimus 2/17/10 1:55 p.m.
           Speaking of which...rolandk73 2/17/10 2:58 p.m.
                 Re: Speaking of which...CaneCutter 2/17/10 3:56 p.m.
                       Re: Speaking of which...bluerunner 2/17/10 4:11 p.m.
                             Re: Speaking of which...Stephen L. (SoundEffect) 2/17/10 5:29 p.m.
                                   Re: Speaking of which...bluerunner 2/17/10 6:49 p.m.
                             Re: Speaking of which...CaneCutter 2/17/10 5:59 p.m.
     it costs less *NM*Hawaiian Pig 2/17/10 4:21 p.m.
     Think about it in reverse.rhubarb 2/17/10 6:33 p.m.
     A polygon saved is a polygon earned. *NM*Narcogen 2/18/10 3:57 a.m.
     Re: Why recycle environments for multiplayer?kidtsunami 2/18/10 8:15 a.m.
     Re: Why recycle environments for multiplayer?VAVA Mk2 2/18/10 5:52 p.m.



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