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Re: Why recycle environments for multiplayer? | |
Posted By: jazo <jazo41@gmail.com> | Date: 2/17/10 10:35 a.m. |
In Response To: Re: Why recycle environments for multiplayer? (DrDoctor) : I pretty much agree here but I'm not going to worry too much until the beta. : One question I haven't heard asked much is what DLC Maps will look like. : Will they still be taken from campaign spaces or will they be more like : "inspired" locations. If that's the case then I think we will : see plenty of the traditional MP Map design that we're used to in the DLC. : I also think we'll see plenty of usable spaces in campaign. I can think of : something like Terminal in Halo 2 being just a section of a campaign map. : Other locations fit that bill as well. Maybe the added exploration that : can be done in Campaign means that the ability to have MP maps pulled from : campaign is also increased. You bring up a good point that I had not even considered until now. With this being Bungie's last Halo project, how will DLC be handled? The Reach team will obviously be moving on to the new IP or whatever is in the works... how distracting will it be to to produce extra content for Reach once it has been released?
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