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Re: Why recycle environments for multiplayer?
Posted By: HarmanimusDate: 2/17/10 1:55 p.m.

In Response To: Why recycle environments for multiplayer? (jazo)


While you can see my take on it slightly down the page, it's a wall of text, but discusses what equates to being my gameplay concerns. Here:

http://carnage.bungie.org/haloforum/halo.forum.pl?read=967446

However, what I didn't touch on in that that was also brought up in this thread, the locales.

I'm definitely in agreement that some of the best maps are the ones that don't play straight out of campaign, aesthetically. However, I'm not gonna jump to conclusions about what locales we'll see in campaign and more importantly how we'll see it in campaign vs. multiplayer.

Our only current example is that Powerhouse is supposed to be at night in campaign, but daylight in multiplayer. If that really is the tip of the ice berg, what's to say that a map can't take place in a blizzard? Or be overgrown in MP, with a unique visual in an already generated space.

I've always found the Covenant maps were, overall, my favorite maps aesthetically. Vibrant colors and that striking Covenant aesthetic. But I'm not gonna jump to a conclusion that there will be no Covenant themed maps. We don't know what campaign has in store. Maybe we do board a Covie cruiser, and just passing through an observation deck there's Midship. Or a camp on the surface of reach.

And it's been established that there are Forerunner ruins and structures on Reach.

I'm tentative to judge either way. But I don't anticipate Bungie cutting out their artistic freedoms just to shorten up their dev time. That's not really their MO.


Message Index




Replies:

Why recycle environments for multiplayer?jazo 2/17/10 9:19 a.m.
     Re: Why recycle environments for multiplayer?pete_the_duck 2/17/10 9:39 a.m.
           Funny enough...GrimBrother One 2/17/10 9:46 a.m.
                 Re: Funny enough...jazo 2/17/10 10:40 a.m.
           Agreedjazo 2/17/10 10:46 a.m.
                 Tell that to the general audience. *NM*rolandk73 2/17/10 1:17 p.m.
                       Re: Tell that to the general audience.jazo 2/17/10 1:29 p.m.
                             Re: Tell that to the general audience.rolandk73 2/17/10 1:38 p.m.
                                   Re: Tell that to the general audience.jazo 2/17/10 1:41 p.m.
                                         Re: Tell that to the general audience.xMixMasterx 2/17/10 3:31 p.m.
                                               Re: Tell that to the general audience.Metalingus627 2/17/10 5:36 p.m.
     Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:44 a.m.
           Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:49 a.m.
           Re: Why recycle environments for multiplayer?GrimBrother One 2/17/10 9:49 a.m.
                 Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 11:23 a.m.
                       Re: Why recycle environments for multiplayer?jazo 2/17/10 11:31 a.m.
                       Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 12:04 p.m.
                             Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:25 p.m.
                                   Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:29 p.m.
                                         Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:19 p.m.
                                               Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:29 p.m.
                                                     Re: Why recycle environments for multiplayer?Gravemind 2/17/10 1:39 p.m.
                                                           Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:48 p.m.
                                                                 Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:55 p.m.
                             Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 1:23 p.m.
                                   Re: Why recycle environments for multiplayer?bluerunner 2/17/10 2:31 p.m.
     Re: Why recycle environments for multiplayer?Bry 2/17/10 9:46 a.m.
     Re: Why recycle environments for multiplayer?DrDoctor 2/17/10 10:00 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 10:35 a.m.
     Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 11:59 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 12:19 p.m.
                 Re: Why recycle environments for multiplayer?Jinno 2/17/10 2:31 p.m.
     Recycling is good for the environment! *NM*urk 2/17/10 12:12 p.m.
           Zing! =) *NM*jazo 2/17/10 12:21 p.m.
           Recycling is good for the production cycle ;) *NM*Nick 2/17/10 1:13 p.m.
     I always liked when maps had story, like ChironDustbunny27 2/17/10 12:52 p.m.
     Re: Why recycle environments for multiplayer?Harmanimus 2/17/10 1:55 p.m.
           Speaking of which...rolandk73 2/17/10 2:58 p.m.
                 Re: Speaking of which...CaneCutter 2/17/10 3:56 p.m.
                       Re: Speaking of which...bluerunner 2/17/10 4:11 p.m.
                             Re: Speaking of which...Stephen L. (SoundEffect) 2/17/10 5:29 p.m.
                                   Re: Speaking of which...bluerunner 2/17/10 6:49 p.m.
                             Re: Speaking of which...CaneCutter 2/17/10 5:59 p.m.
     it costs less *NM*Hawaiian Pig 2/17/10 4:21 p.m.
     Think about it in reverse.rhubarb 2/17/10 6:33 p.m.
     A polygon saved is a polygon earned. *NM*Narcogen 2/18/10 3:57 a.m.
     Re: Why recycle environments for multiplayer?kidtsunami 2/18/10 8:15 a.m.
     Re: Why recycle environments for multiplayer?VAVA Mk2 2/18/10 5:52 p.m.



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