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Re: Why recycle environments for multiplayer? | |
Posted By: Harmanimus | Date: 2/17/10 1:55 p.m. |
In Response To: Why recycle environments for multiplayer? (jazo) While you can see my take on it slightly down the page, it's a wall of text, but discusses what equates to being my gameplay concerns. Here: http://carnage.bungie.org/haloforum/halo.forum.pl?read=967446 However, what I didn't touch on in that that was also brought up in this thread, the locales. I'm definitely in agreement that some of the best maps are the ones that don't play straight out of campaign, aesthetically. However, I'm not gonna jump to conclusions about what locales we'll see in campaign and more importantly how we'll see it in campaign vs. multiplayer. Our only current example is that Powerhouse is supposed to be at night in campaign, but daylight in multiplayer. If that really is the tip of the ice berg, what's to say that a map can't take place in a blizzard? Or be overgrown in MP, with a unique visual in an already generated space. I've always found the Covenant maps were, overall, my favorite maps aesthetically. Vibrant colors and that striking Covenant aesthetic. But I'm not gonna jump to a conclusion that there will be no Covenant themed maps. We don't know what campaign has in store. Maybe we do board a Covie cruiser, and just passing through an observation deck there's Midship. Or a camp on the surface of reach. And it's been established that there are Forerunner ruins and structures on Reach. I'm tentative to judge either way. But I don't anticipate Bungie cutting out their artistic freedoms just to shorten up their dev time. That's not really their MO.
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