glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: Speaking of which...
Posted By: bluerunnerDate: 2/17/10 4:11 p.m.

In Response To: Re: Speaking of which... (CaneCutter)


: I've always wanted an MP map that was set inside of a UNSC ship. Something
: akin to Midship but human.

That would be cool. Maybe something like the big hangar in the cutscene at the beginning of Halo CE, or certain parts of the warthog run at the end.


Message Index




Replies:

Why recycle environments for multiplayer?jazo 2/17/10 9:19 a.m.
     Re: Why recycle environments for multiplayer?pete_the_duck 2/17/10 9:39 a.m.
           Funny enough...GrimBrother One 2/17/10 9:46 a.m.
                 Re: Funny enough...jazo 2/17/10 10:40 a.m.
           Agreedjazo 2/17/10 10:46 a.m.
                 Tell that to the general audience. *NM*rolandk73 2/17/10 1:17 p.m.
                       Re: Tell that to the general audience.jazo 2/17/10 1:29 p.m.
                             Re: Tell that to the general audience.rolandk73 2/17/10 1:38 p.m.
                                   Re: Tell that to the general audience.jazo 2/17/10 1:41 p.m.
                                         Re: Tell that to the general audience.xMixMasterx 2/17/10 3:31 p.m.
                                               Re: Tell that to the general audience.Metalingus627 2/17/10 5:36 p.m.
     Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:44 a.m.
           Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:49 a.m.
           Re: Why recycle environments for multiplayer?GrimBrother One 2/17/10 9:49 a.m.
                 Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 11:23 a.m.
                       Re: Why recycle environments for multiplayer?jazo 2/17/10 11:31 a.m.
                       Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 12:04 p.m.
                             Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:25 p.m.
                                   Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:29 p.m.
                                         Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:19 p.m.
                                               Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:29 p.m.
                                                     Re: Why recycle environments for multiplayer?Gravemind 2/17/10 1:39 p.m.
                                                           Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:48 p.m.
                                                                 Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:55 p.m.
                             Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 1:23 p.m.
                                   Re: Why recycle environments for multiplayer?bluerunner 2/17/10 2:31 p.m.
     Re: Why recycle environments for multiplayer?Bry 2/17/10 9:46 a.m.
     Re: Why recycle environments for multiplayer?DrDoctor 2/17/10 10:00 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 10:35 a.m.
     Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 11:59 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 12:19 p.m.
                 Re: Why recycle environments for multiplayer?Jinno 2/17/10 2:31 p.m.
     Recycling is good for the environment! *NM*urk 2/17/10 12:12 p.m.
           Zing! =) *NM*jazo 2/17/10 12:21 p.m.
           Recycling is good for the production cycle ;) *NM*Nick 2/17/10 1:13 p.m.
     I always liked when maps had story, like ChironDustbunny27 2/17/10 12:52 p.m.
     Re: Why recycle environments for multiplayer?Harmanimus 2/17/10 1:55 p.m.
           Speaking of which...rolandk73 2/17/10 2:58 p.m.
                 Re: Speaking of which...CaneCutter 2/17/10 3:56 p.m.
                       Re: Speaking of which...bluerunner 2/17/10 4:11 p.m.
                             Re: Speaking of which...Stephen L. (SoundEffect) 2/17/10 5:29 p.m.
                                   Re: Speaking of which...bluerunner 2/17/10 6:49 p.m.
                             Re: Speaking of which...CaneCutter 2/17/10 5:59 p.m.
     it costs less *NM*Hawaiian Pig 2/17/10 4:21 p.m.
     Think about it in reverse.rhubarb 2/17/10 6:33 p.m.
     A polygon saved is a polygon earned. *NM*Narcogen 2/18/10 3:57 a.m.
     Re: Why recycle environments for multiplayer?kidtsunami 2/18/10 8:15 a.m.
     Re: Why recycle environments for multiplayer?VAVA Mk2 2/18/10 5:52 p.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.