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Re: Why recycle environments for multiplayer?
Posted By: GrimBrother One <easterling.jeff@gmail.com>Date: 2/17/10 9:49 a.m.


: Hard to judge yet, but I have to agree. I'm not really worried about the
: geometry; more of what is lost in the fiction side. Part of the appeal of
: most of the MP maps was the mystery and the fiction behind the
: environment, unique in each, like in the ones you mentioned. There's
: always some interesting tidbits and backstory there, like the Fronk ads in
: Longshore or all the signs in Orbital. Or the mysterious Forerunner
: structures in never-before seen alien environments, such as Guardian or
: Lockout. It's hard to describe the unique atmosphere that's present in
: each of those. They all complement the story of the games in their own
: unique ways.

TOTALLY agree about this part, though! I always loved the mysterious backstory behind each of the MP spaces...

Grim


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