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Re: Why recycle environments for multiplayer? | |
Posted By: DrDoctor <bwwardiii@gmail.com> | Date: 2/17/10 10:00 a.m. |
In Response To: Why recycle environments for multiplayer? (jazo) : In all the Halo games there has obviously been a sense that the maps we : played in multiplayer were somewhat inspired by stuff from campaign. : However in none of them were we told right out "In this new Halo, the : multiplayer maps are taken directly from campaign, possibly at a different : time of day..." and what not. : Why is this necessary? Part of the ongoing appeal of some of my favorite maps
: I guess what I'm hoping is that if this is the way Bungie is creating
: Thoughts? I pretty much agree here but I'm not going to worry too much until the beta. One question I haven't heard asked much is what DLC Maps will look like. Will they still be taken from campaign spaces or will they be more like "inspired" locations. If that's the case then I think we will see plenty of the traditional MP Map design that we're used to in the DLC. I also think we'll see plenty of usable spaces in campaign. I can think of something like Terminal in Halo 2 being just a section of a campaign map. Other locations fit that bill as well. Maybe the added exploration that can be done in Campaign means that the ability to have MP maps pulled from campaign is also increased.
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