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Re: Why recycle environments for multiplayer?
Posted By: ArchilenDate: 2/17/10 9:49 a.m.

In Response To: Re: Why recycle environments for multiplayer? (Archilen)


Also, in Reach, considering the timeframe and the fiction, there'd be an opportunity to visit places never seen before; such as other planets in Epsilon Eridani, like Tribute, Beta Gabriel, or Station Gamma. Even a map set on the Pillar of Autumn? Or Reach locales described in the books, such as the Forerunner complex under CASTLE base, or the base itself. It's not impossible though that the last two aren't seen in the campaign.


Message Index




Replies:

Why recycle environments for multiplayer?jazo 2/17/10 9:19 a.m.
     Re: Why recycle environments for multiplayer?pete_the_duck 2/17/10 9:39 a.m.
           Funny enough...GrimBrother One 2/17/10 9:46 a.m.
                 Re: Funny enough...jazo 2/17/10 10:40 a.m.
           Agreedjazo 2/17/10 10:46 a.m.
                 Tell that to the general audience. *NM*rolandk73 2/17/10 1:17 p.m.
                       Re: Tell that to the general audience.jazo 2/17/10 1:29 p.m.
                             Re: Tell that to the general audience.rolandk73 2/17/10 1:38 p.m.
                                   Re: Tell that to the general audience.jazo 2/17/10 1:41 p.m.
                                         Re: Tell that to the general audience.xMixMasterx 2/17/10 3:31 p.m.
                                               Re: Tell that to the general audience.Metalingus627 2/17/10 5:36 p.m.
     Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:44 a.m.
           Re: Why recycle environments for multiplayer?Archilen 2/17/10 9:49 a.m.
           Re: Why recycle environments for multiplayer?GrimBrother One 2/17/10 9:49 a.m.
                 Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 11:23 a.m.
                       Re: Why recycle environments for multiplayer?jazo 2/17/10 11:31 a.m.
                       Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 12:04 p.m.
                             Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:25 p.m.
                                   Re: Why recycle environments for multiplayer?Archilen 2/17/10 12:29 p.m.
                                         Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:19 p.m.
                                               Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:29 p.m.
                                                     Re: Why recycle environments for multiplayer?Gravemind 2/17/10 1:39 p.m.
                                                           Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 1:48 p.m.
                                                                 Re: Why recycle environments for multiplayer?Archilen 2/17/10 1:55 p.m.
                             Re: Why recycle environments for multiplayer?Metalingus627 2/17/10 1:23 p.m.
                                   Re: Why recycle environments for multiplayer?bluerunner 2/17/10 2:31 p.m.
     Re: Why recycle environments for multiplayer?Bry 2/17/10 9:46 a.m.
     Re: Why recycle environments for multiplayer?DrDoctor 2/17/10 10:00 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 10:35 a.m.
     Re: Why recycle environments for multiplayer?FyreWulff 2/17/10 11:59 a.m.
           Re: Why recycle environments for multiplayer?jazo 2/17/10 12:19 p.m.
                 Re: Why recycle environments for multiplayer?Jinno 2/17/10 2:31 p.m.
     Recycling is good for the environment! *NM*urk 2/17/10 12:12 p.m.
           Zing! =) *NM*jazo 2/17/10 12:21 p.m.
           Recycling is good for the production cycle ;) *NM*Nick 2/17/10 1:13 p.m.
     I always liked when maps had story, like ChironDustbunny27 2/17/10 12:52 p.m.
     Re: Why recycle environments for multiplayer?Harmanimus 2/17/10 1:55 p.m.
           Speaking of which...rolandk73 2/17/10 2:58 p.m.
                 Re: Speaking of which...CaneCutter 2/17/10 3:56 p.m.
                       Re: Speaking of which...bluerunner 2/17/10 4:11 p.m.
                             Re: Speaking of which...Stephen L. (SoundEffect) 2/17/10 5:29 p.m.
                                   Re: Speaking of which...bluerunner 2/17/10 6:49 p.m.
                             Re: Speaking of which...CaneCutter 2/17/10 5:59 p.m.
     it costs less *NM*Hawaiian Pig 2/17/10 4:21 p.m.
     Think about it in reverse.rhubarb 2/17/10 6:33 p.m.
     A polygon saved is a polygon earned. *NM*Narcogen 2/18/10 3:57 a.m.
     Re: Why recycle environments for multiplayer?kidtsunami 2/18/10 8:15 a.m.
     Re: Why recycle environments for multiplayer?VAVA Mk2 2/18/10 5:52 p.m.



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