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Re: we'll have to hedge it | |
Posted By: uberfoop <atkinso2@seattleu.edu> | Date: 12/4/11 7:17 p.m. |
In Response To: we'll have to hedge it (kidtsunami) : and agree to disagree. I think that you're right and that human error is : often time the most important differentiation in live sports. I just also : think that games that completely eliminate the "gambling" that I : believe is inherent is most live sports games, lose some of the soul : that makes these games great. I don't think they eliminate that "gambling"; they simply place it on the gamepad, or the common sense and communication of their 'hog driver, and not on the actual throw of an arm or real-world position of a receiver. Concession: Though I wouldn't argue that there's always a clear solution to a lot of the underlying necessities of good gameplay for a certain game that would eliminate randomness entirely; I understand why various forms of shot spread exist, for instance, and I certainly can't think of a truly decent nonrandom alternative. (Damage dependant on shot distance might work, but it might also be obnoxious and bizarre.) : While the effect of "bloom" on a lacrosse player's shot is
Fair. Though I think an ideal solution would be a game that naturally lets that happen based on player inputs. For instance, when DMRing in Reach, I've noticed that I occasionally gauge my shot times not just on bloom but also on when I personally feel comfortable taking the shot, which under some circumstances isn't always max-RoF for me. I think this sort of thing is more direct and natural than the arbitrary timing and chance response; it's more about when the player feels comfortable taking the shot than when the game feels comfortable about the player taking their shot. : Lastly, I've yet to see anything where someone has shown a video of this
Yep. I totally agree. :) I actually don't have a huge issue with bloom as implemented in Reach at the moment*. I don't think it's necessarily beneficial, but Reach was built around it in a way that seems to work. I've been arguing somewhat hypothetically. *Though at some ranges, the proper firing cadence of the nerfle just annoys me. : After your next response, I'll probably cut it out, because while this back
Okay.
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