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Re: MLG is not a requirement, merely a perk. | |
Posted By: bryan newman <kodiak4208@hotmail.com> | Date: 12/3/11 8:38 p.m. |
In Response To: Re: MLG is not a requirement, merely a perk. (Bry) : Thing is, not living in NA, its almost as if MLG doesn't even exist. Yeah, I am not real sure how much of a spread it has beyond America and Asia. : Overall, I guess I just don't really get what I can only describe as the
The pro definition is anything less than you (Where as anyone who is better has no life, lol) : I wouldn't remotely call CoD any kind of casual game. CoD is one of the most casual games that there is, it requires no real commitment, you pick it up for a game or two to get your "FIX" and then you are done. It has no real story as every iteration is TERRORIST BLAH BLAH NUCLEAR BOMB BLAH BLAH RUSSIA. Casual doesn't just apply to multiplayer, Hardcore gamers generally dislike CoD due to its catering to non story driven experiences. : All I can really piece together is the thought of any kind of random factor,
: That seems a bit strange really, because those are some of the most important
You can't play against luck, one of the great things about H3 is that luck was almost non existent (Maybe a cool sticky grenade but thats really it) The bloom kinda defeats the purpose of the way that the game was originally played (At least on a competitive level, I am not hating on bloom I am using this only in the MLG circumstances.) To everyone here remember that I am simply playing devils advocate as someone who used to live in the MLG world I can tell you it is way different than here, There is so much pressure being on the competitive circuit, every mistake is potentially a career ending one. I prefer being here with story people much more than I did the hardcore MLGers.
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