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Bungie is different | |
Posted By: Anonymous Rex | Date: 11/28/01 11:09 p.m. |
In Response To: Re: Stop the presses. (Louis Wu) : You say you're disappointed by Halo - okay, that's certainly your
The point I was trying to make was that if my interest was in getting a good game out of Bungie, then returning the game really doesn't address that interest. :All the rest of that stuff - Bungie already does that! I appreciate their design genius from afar and have never had the pleasure of partaking of the free stuff. Perhaps, what I was looking for, instead, was a specific remedy (i.e. an acknowledgement from them to us that Halo, this game that we waited too long for and paid a lot of money to play, was not what they had promised us it was going to be). : look at that and say "well, they just did that so that you wouldn't
That's Soell's job, Louis. PR. I'm pretty cynical about the buyout and disagreed with your assessment in the review that they did it because they wanted a stable hardware platform to work from. Maybe I'm wrong about this, but I would bet Vector's small pig that it was money and the opportunity to publish a game with the backing of the largest software company in the world. If you're a writer, you want people to read your work. If your game designer, you want people to play your games. What better way to access your audience than to go with a publisher who has distribution muscle? I said I was cynical, but that doesn't mean that I hold it against them. I wouldn't, for example, term it a sellout. As I said before, I felt bad about it when it was announced, but if I was in their shoes, I'd probably have done the same thing. I knew as soon as Marathon came out that they would eventually move to a bigger market than what Mac could offer them, but rather than forget their roots, they continue developing for the Mac and that's pretty cool in my books. : The reason, I think, you're seeing such hostility to your approach is because you seem to think that Bungie owes you something FOR YOUR EXPECTATIONS. I submit that Bungie is largely responsible for my expectations and I'm not the only one who had those expectations or who thinks this way, as evidenced by reactions in this forum and elsewhere. You, yourself, have said as much. There's a reason why Bungie (and many others including Apple) do not give projected release dates for products in the pipeline and that is so that they don't create false expectations and then disappoint when they can't deliver on them. There is no benefit accruing to the developer in that scenario. There is a benefit that accrues as a result of creating hype around a product, albeit a short term one. It's disingenuous though, and I guess I held (hold) Bungie to a higher standard than that. I wouldn't expect the same from Sierra, because to me they are a faceless company. I'm not much of a gamer, as I said before, but I religiously buy Bungie games, read Bungie news, care enough to engage in rants about how disppointed I am in a fan forum if they disappoint me, etc. I do that because to me, Bungie is different. I've also used a Mac since 1984 (not the same one) and I would put Apple and Bungie in the same category. Obviously, I consider my relationship with companies like Bungie and Apple to be different than my relationship with Microsoft and Sierra and the Gap and McDonald's. I have higher expectations of the those companies and because I do I'm a more valuable customer to them. The obverse of that is that those companies, because they have created these relationships and leverage them for their own business success, need to recognize that their relationship with their customers is a very special one. There are people - sociologists and business theorists - who have explored this. Unfortunately, I'm not familiar with the literature and couldn't talk intelligently about it. I just feel it. I think it boils down to trust. Why would I trust a company like Bungie and not Sierra or Apple and not Microsoft? I think it's because they have asked, implicitly, for that trust by engendering a more personal relationship with their public. Of course, with any trust comes responsibility. As an addendum, I worked for a company that, because of the nature of its products, also had an important trust relationship with its customers. We took great care in communicating to them not only decisions that the company had made as they made them, but the rationale (as much as we could) behind them. It's a much more labour-intensive way of doing business than simply cranking out code, but I don't think we could have done it any other way. Competitors, who chose not to expend that effort, are now gone. Anonymous Rex |
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Replies: |
How to Keep Loyal Fans Happy | Anonymous Rex | 11/27/01 12:46 p.m. |
Get over yourself. | Nijhazer | 11/27/01 1:08 p.m. |
Re: How to Keep Loyal Fans Happy | Riggs | 11/27/01 1:09 p.m. |
Re: How to Keep Loyal Fans Happy | Apollo | 11/27/01 2:51 p.m. |
What demos? *NM* | Andrew Nagy | 11/27/01 3:00 p.m. |
Re: What demos? | *Ar-Isildur of *WP* | 11/27/01 3:48 p.m. |
Re: What demos? | Andrew Nagy | 11/27/01 4:35 p.m. |
Re: What demos? | Apollo | 11/27/01 8:28 p.m. |
Re: What demos? | Ferrex (Dead) | 11/28/01 12:36 p.m. |
Re: How to Keep Loyal Fans Happy | vector40 | 11/27/01 8:09 p.m. |
I'm keeping it simple... | Djof@School | 11/27/01 1:20 p.m. |
Re: I'm keeping it simple... | vector40 | 11/27/01 8:11 p.m. |
Re: How to Keep Loyal Fans Happy | mnemesis | 11/27/01 1:24 p.m. |
Re: How to Keep Loyal Fans Happy | Caerdwyn | 11/27/01 1:31 p.m. |
Re: How to Keep Loyal Fans Happy | Ferrex (Dead) | 11/27/01 1:52 p.m. |
well said *NM* | *Ar-Isildur of *WP* | 11/27/01 2:01 p.m. |
Thanks for replying | Anonymous Rex | 11/27/01 2:42 p.m. |
Re: Thanks for replying | Andrew Nagy | 11/27/01 2:56 p.m. |
Re: Thanks for replying | Ferrex (Dead) | 11/27/01 3:58 p.m. |
Re: Thanks for replying | Anonymous Rex | 11/27/01 5:18 p.m. |
Re: Thanks for replying | Cunbelin@Work | 11/27/01 6:10 p.m. |
Re: Thanks for replying | kayas | 11/27/01 6:50 p.m. |
One in the eye, Louis. | vector40 | 11/27/01 8:37 p.m. |
rotfl! | Louis Wu | 11/27/01 8:52 p.m. |
Re: rotfl! | vector40 | 11/27/01 9:25 p.m. |
Re: rotfl! | Louis Wu | 11/27/01 9:29 p.m. |
OMG!! OMG NOE!!!!! (NT) | MakeMineRed | 11/28/01 6:48 a.m. |
Re: OMG!! OMG NOE!!!!! (NT) | vector40 | 11/28/01 7:15 p.m. |
Re: OMG!! OMG NOE!!!!! (NT) | Cunbelin The Spoiler | 11/29/01 1:40 a.m. |
Re: OMG!! OMG NOE!!!!! (NT) | MakeMineRed | 11/29/01 6:58 a.m. |
Re: OMG!! OMG NOE!!!!! (NT) | vector40 | 11/29/01 7:06 p.m. |
September (end of) *NM* | Louis Wu | 11/29/01 7:12 p.m. |
Thanks. *NM* | vector40 | 11/29/01 7:19 p.m. |
Re: Thanks for replying | vector40 | 11/27/01 8:30 p.m. |
Re: Thanks for replying | vector40 | 11/27/01 8:18 p.m. |
bunch of kids... | Marty the Elder | 11/27/01 4:16 p.m. |
Re: bunch of kids... | *Ar-Isildur of *WP* | 11/27/01 6:22 p.m. |
Re: bunch of kids... | Achronos | 11/28/01 4:14 p.m. |
I'm amazed... | *Ar-Isildur of *WP* | 11/27/01 2:12 p.m. |
Re: I'm amazed... | no7orious | 11/27/01 5:07 p.m. |
Re: I'm amazed... | *Ar-Isildur of *WP* | 11/27/01 6:45 p.m. |
That sounds about right... cool! *NM* | no7orious | 11/27/01 7:37 p.m. |
Re: I'm amazed... | James Isaak | 11/27/01 8:18 p.m. |
Re: I'm amazed... | *Ar-Isildur of *WP* | 11/27/01 11:30 p.m. |
Stop the presses. | Frost | 11/27/01 2:35 p.m. |
Re: Stop the presses. | Anonymous Rex | 11/27/01 2:47 p.m. |
Re: Stop the presses. | vector40 | 11/27/01 8:35 p.m. |
Re: Stop the presses. | Anonymous Rex | 11/27/01 11:13 p.m. |
Re: Stop the presses. | vector40 | 11/27/01 11:30 p.m. |
Show cats | Anonymous Rex | 11/28/01 12:35 a.m. |
Re: Show cats | vector40 | 11/28/01 7:13 p.m. |
Re: Show cats | Anonymous Rex | 11/28/01 9:05 p.m. |
Re: Oh really!? | kayas | 11/28/01 10:07 p.m. |
Re: Show cats | vector40 | 11/28/01 10:09 p.m. |
Re: Show cats | Hackerhitman13 | 11/28/01 7:17 p.m. |
Re: Show cats | Anonymous Rex | 11/28/01 8:41 p.m. |
Re: Show cats | Hackerhitman13 | 11/28/01 11:24 p.m. |
Re: Stop the presses. | Louis Wu | 11/28/01 5:28 a.m. |
Re: Stop the presses. | Frost | 11/28/01 4:47 p.m. |
Louis is much better at this than I am. *NM* | vector40 | 11/28/01 7:14 p.m. |
Bungie is different | Anonymous Rex | 11/28/01 11:09 p.m. |
This is just dripping :) | vector40 | 11/29/01 12:00 a.m. |
Bungie is different | Anonymous Rex | 11/29/01 2:56 a.m. |
Re: Bungie is different | vector40 | 11/29/01 7:02 p.m. |
Re: How to Keep Loyal Fans Happy | Cunbelin@Work | 11/27/01 5:16 p.m. |
Re: How to Keep Loyal Fans Happy | Impact | 11/27/01 9:58 p.m. |
Re: How to Keep Loyal Fans Happy | Steve Campbell | 11/27/01 10:24 p.m. |
if you would... | ONEi | 11/28/01 12:06 p.m. |
Re: if you would... | Steve | 11/28/01 12:29 p.m. |
Re: if you would... | vector40 | 11/28/01 7:01 p.m. |
Re: How to Keep Loyal Fans Happy | HeavyMetalMachine | 11/28/01 4:06 p.m. |
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