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Re: Stop the presses. | |
Posted By: Anonymous Rex | Date: 11/27/01 11:13 p.m. |
In Response To: Re: Stop the presses. (vector40) : Oh, right. You posted this on a Halo forum for no other reason than to
You've peppered me with posts here, Vector and I won't reply to them all. I do wish you would stop second-guessing my motives or my integrity, however. I don't think I've done anything to incite that kind of reaction. :Trite quoting and packaged literary dogma is amusing, but serves little purpose. Either does sarcasm or the use of loaded terms. It's cheap contempt and ignorant. No need to be either. Anyway, enough of that... Since you asked, the exercise I engaged in earlier is is called principled negotiation: defining interests, generating options (even crazy options), evaluating best solutions and so forth and is laid out in a negotiating book by Ury and Fry called "Getting to Yes". I didn't invent it, but I think it's useful. Here's a site that talks about http://www.colorado.edu/conflict/peace/treatment/pricneg.htm The generating options part is not necessarily meant to be realistic, but is an attempt to define your bargaining boundaries. I used the proxy angle because I wanted think of it from the collective fans' view, as opposed to my own. Bungie doesn't give a damn about A. Rex or John Q. Public or Jane Doe, but they might care if all three (hundred) of them felt the same way. That's what I was trying to demonstrate. I failed, obviously, because nobody got it. As for what is reasonable solutions or suggestions, I think I did make a couple. My role, if you will, wasn't to create reasonable solutions, but to engage in thinking about why I felt the way I did about the game and how I might go about feeling differently. That's a reasonable thing to do, in my opinion. I think it was you that said, in another post, that game companies don't owe their fans anything (if it wasn't you, please accept my apologies); I think that's a load of bull. Manufacturers/designers don't work in a void and wouldn't exist without their fans. The relationship is symbiotic, if asymmetric. Finally, you accuse me in one breath of misrepresenting myself by claiming to speak for others on the board and then in another try and tell me that they are 'in awe of my mastery of the English language.' Who's claiming to speak for whom now? Respectfully, Anonymous Rex
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Replies: |
How to Keep Loyal Fans Happy | Anonymous Rex | 11/27/01 12:46 p.m. |
Get over yourself. | Nijhazer | 11/27/01 1:08 p.m. |
Re: How to Keep Loyal Fans Happy | Riggs | 11/27/01 1:09 p.m. |
Re: How to Keep Loyal Fans Happy | Apollo | 11/27/01 2:51 p.m. |
What demos? *NM* | Andrew Nagy | 11/27/01 3:00 p.m. |
Re: What demos? | *Ar-Isildur of *WP* | 11/27/01 3:48 p.m. |
Re: What demos? | Andrew Nagy | 11/27/01 4:35 p.m. |
Re: What demos? | Apollo | 11/27/01 8:28 p.m. |
Re: What demos? | Ferrex (Dead) | 11/28/01 12:36 p.m. |
Re: How to Keep Loyal Fans Happy | vector40 | 11/27/01 8:09 p.m. |
I'm keeping it simple... | Djof@School | 11/27/01 1:20 p.m. |
Re: I'm keeping it simple... | vector40 | 11/27/01 8:11 p.m. |
Re: How to Keep Loyal Fans Happy | mnemesis | 11/27/01 1:24 p.m. |
Re: How to Keep Loyal Fans Happy | Caerdwyn | 11/27/01 1:31 p.m. |
Re: How to Keep Loyal Fans Happy | Ferrex (Dead) | 11/27/01 1:52 p.m. |
well said *NM* | *Ar-Isildur of *WP* | 11/27/01 2:01 p.m. |
Thanks for replying | Anonymous Rex | 11/27/01 2:42 p.m. |
Re: Thanks for replying | Andrew Nagy | 11/27/01 2:56 p.m. |
Re: Thanks for replying | Ferrex (Dead) | 11/27/01 3:58 p.m. |
Re: Thanks for replying | Anonymous Rex | 11/27/01 5:18 p.m. |
Re: Thanks for replying | Cunbelin@Work | 11/27/01 6:10 p.m. |
Re: Thanks for replying | kayas | 11/27/01 6:50 p.m. |
One in the eye, Louis. | vector40 | 11/27/01 8:37 p.m. |
rotfl! | Louis Wu | 11/27/01 8:52 p.m. |
Re: rotfl! | vector40 | 11/27/01 9:25 p.m. |
Re: rotfl! | Louis Wu | 11/27/01 9:29 p.m. |
OMG!! OMG NOE!!!!! (NT) | MakeMineRed | 11/28/01 6:48 a.m. |
Re: OMG!! OMG NOE!!!!! (NT) | vector40 | 11/28/01 7:15 p.m. |
Re: OMG!! OMG NOE!!!!! (NT) | Cunbelin The Spoiler | 11/29/01 1:40 a.m. |
Re: OMG!! OMG NOE!!!!! (NT) | MakeMineRed | 11/29/01 6:58 a.m. |
Re: OMG!! OMG NOE!!!!! (NT) | vector40 | 11/29/01 7:06 p.m. |
September (end of) *NM* | Louis Wu | 11/29/01 7:12 p.m. |
Thanks. *NM* | vector40 | 11/29/01 7:19 p.m. |
Re: Thanks for replying | vector40 | 11/27/01 8:30 p.m. |
Re: Thanks for replying | vector40 | 11/27/01 8:18 p.m. |
bunch of kids... | Marty the Elder | 11/27/01 4:16 p.m. |
Re: bunch of kids... | *Ar-Isildur of *WP* | 11/27/01 6:22 p.m. |
Re: bunch of kids... | Achronos | 11/28/01 4:14 p.m. |
I'm amazed... | *Ar-Isildur of *WP* | 11/27/01 2:12 p.m. |
Re: I'm amazed... | no7orious | 11/27/01 5:07 p.m. |
Re: I'm amazed... | *Ar-Isildur of *WP* | 11/27/01 6:45 p.m. |
That sounds about right... cool! *NM* | no7orious | 11/27/01 7:37 p.m. |
Re: I'm amazed... | James Isaak | 11/27/01 8:18 p.m. |
Re: I'm amazed... | *Ar-Isildur of *WP* | 11/27/01 11:30 p.m. |
Stop the presses. | Frost | 11/27/01 2:35 p.m. |
Re: Stop the presses. | Anonymous Rex | 11/27/01 2:47 p.m. |
Re: Stop the presses. | vector40 | 11/27/01 8:35 p.m. |
Re: Stop the presses. | Anonymous Rex | 11/27/01 11:13 p.m. |
Re: Stop the presses. | vector40 | 11/27/01 11:30 p.m. |
Show cats | Anonymous Rex | 11/28/01 12:35 a.m. |
Re: Show cats | vector40 | 11/28/01 7:13 p.m. |
Re: Show cats | Anonymous Rex | 11/28/01 9:05 p.m. |
Re: Oh really!? | kayas | 11/28/01 10:07 p.m. |
Re: Show cats | vector40 | 11/28/01 10:09 p.m. |
Re: Show cats | Hackerhitman13 | 11/28/01 7:17 p.m. |
Re: Show cats | Anonymous Rex | 11/28/01 8:41 p.m. |
Re: Show cats | Hackerhitman13 | 11/28/01 11:24 p.m. |
Re: Stop the presses. | Louis Wu | 11/28/01 5:28 a.m. |
Re: Stop the presses. | Frost | 11/28/01 4:47 p.m. |
Louis is much better at this than I am. *NM* | vector40 | 11/28/01 7:14 p.m. |
Bungie is different | Anonymous Rex | 11/28/01 11:09 p.m. |
This is just dripping :) | vector40 | 11/29/01 12:00 a.m. |
Bungie is different | Anonymous Rex | 11/29/01 2:56 a.m. |
Re: Bungie is different | vector40 | 11/29/01 7:02 p.m. |
Re: How to Keep Loyal Fans Happy | Cunbelin@Work | 11/27/01 5:16 p.m. |
Re: How to Keep Loyal Fans Happy | Impact | 11/27/01 9:58 p.m. |
Re: How to Keep Loyal Fans Happy | Steve Campbell | 11/27/01 10:24 p.m. |
if you would... | ONEi | 11/28/01 12:06 p.m. |
Re: if you would... | Steve | 11/28/01 12:29 p.m. |
Re: if you would... | vector40 | 11/28/01 7:01 p.m. |
Re: How to Keep Loyal Fans Happy | HeavyMetalMachine | 11/28/01 4:06 p.m. |
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