| Re: What we expect in MTA and M4 |
| Posted By: cB557 | Date: 5/21/15 7:01 a.m. |
| In Response To: Re: What we expect in MTA and M4 (Martin)
: Just on those early points I'm going to offer a slightly different take on
: things :). Having as I'm now playing through the Halo games for the first
: time thanks to MCC, I'm really struggling to find where it had great
: improvements over Marathon.
: We get bigger levels but lose the automap, in some great fit of irony. The
: bigger maps turn out to be just the same areas repeated over and over in a
: pretence of scale, and this makes things rather confusing and quite
: frankly boring.
: Storytelling takes a giant hit to places where it hurts to be hit, as
: excellent writing gives way to rather disappointingly few cutscenes, and
: marine dialog that mainly serves to reference Aliens. Obviously I would
: find plenty to read online, but the game should be the first port of call
: IMO. Oh, and one won't even mention Destiny when it comes to storytelling
: :).
: I'm also surprised at what were the graphics in Halo CE, but I guess I'm used
: to Marathon from the A1 perspective these days :). Somehow the polygon
: approach stands out much more when they make the topography more
: complicated. Oh, and as far as a save system goes, PiD/Marathon had it
: much better with runes/terminals compared to checkpoints IMO.
: And apparently the Halo CE campaign is only 10 levels long? And I'm
: supposedly halfway through but precious little has happened ... well at
: least apparently it gets better as the series goes along!
: I also find it much harder to hit things with the rocket launcher than in
: Marathon, but I think that's just me :). As far as changes in a Marathon
: anniversary thing, I think I'd rather only see that stuff in optional
: physics models and the like. I would like to see a bunch of achievements
: though, and I'm open to a few added secrets to play into those :). Good
: fun post.
I definitely would say that the gameplay in CE was a lot more fun than Marathon's. Arguable whether it's worth the hit to the story, but it's definitely something that CE has over Marathon, and it made the game a lot more accessible.
With the rocket launcher, don't try for direct hits. Aim for the ground near enemies and let the splash damage do the work.
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