![](images/spacer.gif) | Re the Re: What I want in a rerelease |
![](images/spacer.gif) | Posted By: Dispatcher | Date: 6/1/15 3:59 p.m. |
![](images/spacer.gif) | In Response To: Re: What I want in a rerelease, spelling corrected (VikingBoyBilly)
: That sounds... awful, actually. I mean, it would be awesome if you do mean
: recreated, because the Doom III Knee-deep-in-the-dead remake maps are
: amazingly fun, but I doubt that's what they'd make for Marathon, with map
: designs resembling the original. It will probably be one of thsoe
: hollywood remakes where everything is completely different.
: I agree, that's probably the best thing we've gotten as far as recreatng
: marathon goes.
That does sound awful. Actually, I wouldn't expect the levels to be identical to the originals; with a modern engine, I would expect level design to go up a notch or two, and the ability to jump. :)
But I'd expect a retelling of the original trilogy (or at least M1 & M2), using an engine based on Destiny. Perhaps the terminals and pattern buffers would be preserved, only the terminals would have moving graphics and possibly voice messages, to go along with text.
But I don't see Bungie making a Marathon 4 due to a variety of reasons; mostly having to do with time and a desire for a decent return on investment. I'd love to see a Mac/ Win/ Lin version, but with Activision in the picture, I won't count on it. Perhaps it will be bundled with a later iteration of Destiny, for use on a console. Sigh.
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