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Re: What I want in a rerelease
Posted By: Lion O CyborgDate: 5/25/15 9:55 a.m.

In Response To: Re: What I want in a rerelease (VikingBoyBilly)

: Oh, yes, a director's cut would have to include entire branching timelines
: when you're successful at the Save the Bobs levels that was scrapped. At
: least, that's the theory according to story page speculation. Err,
: actually, the branching would have to occur when you FAIL, and the failure
: would be so hard the entire colony goes kablooie from the bomb, with an
: added choice of YOU being in it or not. Very PID-ish stuff.

Also how many comparisons to Halo can you find and how many aspects of Marathon and PID were stolen by other developers like Looking Glass for Ultima Underworld and System Shock. (Pattern Buffers, tombs inside pointy structures, UU headlesses are named from PIDs and look like F'lickta, UU and SS1's GUI, PSI powers instead of Chaos Emeralds cyborg protagonists, SHODAN is the gender of Leela and the mind of Durandal and Tycho if they fused etc.

: Oh yes. To elaborate on simplifying the map editor, if it's impossible to
: make concave or complicated polygons, at least do what quake compilers do
: and break it all up in the compiling. Err... I guess the quake compiling
: only removes redundant faces, there's still the stupid convex polygon rule
: there. Well, I don't know what to do, but make some kind of algorithm that
: splits all the impossible polygons into the smallest number of possible
: polygons to make it work, and have some kind of "working" file
: that keeps your uncut engine-incomprehensible polygons safe for editing.

: Weland and Aleph one made strides in allowing you to use textures from all
: collections in one map. Like, say, you can have the water liquid and fire
: textures in the same map, but you still can't have both water and fire. I
: don't know if anybody ever wanted to put water and lava in one map, but it
: would be cool.

I was hoping in my Path of K.A.P mod I wanted to make (if I an capable) to include a nighttime Forest level full of Rubicon esque swamps filled with oozes and a following boss level where you get chased by invincible demon tree branches, a burning, magma flooded city with a fire-whirl, and a recreation of a fishing village I like to visit on the northeast coast as a dream level and a Apocalypse version where black holes open and the floor drops into a black void while being pursued by another invincible boss; the universe's only being of Entropy (decay) that puts even the W'rkncacnter to shame: the Antitime.

I would also include a human body level with swimmable blood that has the Pfhor Jell-O sound effects but not the damage, and virus filled liquid where you fight a C.H.A.D M1 juggernaut re-skin. (not the same as super meat boy's one, actually much more gross)

Actually I would have lots of PID sprites in the mod with their original attacks. (Eternal's make-do fighter and compiler bolts for headlesses and nightmares was pretty dull though the monsters themselves were effective.)

: As for climbing, platforming, parkour, and swimming stuff... I think the SO
: should function like the megaman of FPS games (well, besides that skulltag
: total conversion with megaman in it). He should be slow, heavy (low
: gravity slowing the falls), "the only one who can survive the
: fall," and be a tank underwater with strange vertical freedom.
: Climbing, however... really requires him to let go of his guns. Idunno if
: it's a suspension of disbelief thing to be hanging from a ledge while
: somehow sticking his AR out, but we already have shotgun reloading that's
: too complicated for our cyborg brains to understand anyway. Jumping should
: be wimpy; I dare say even the guys from Hexen jump higher than he should.
: He should jump at most high enough to get the infravision in Bigger Guns
: Nearby without grenades.

I was thinking a cross between M1's physics and Mirror's edge but without unwanted momentum loss, and fall damage. good idea for the right jump key height. I would say that the "let-go of guns" part would be a super fast holster, except for one magnum or fusion pistol since SOMJ is a cyborg.

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Replies:

What we expect in MTA and M4Lion O Cyborg 5/20/15 6:07 a.m.
     Re: What we expect in MTA and M4 *NM* *LINK*Lion O Cyborg 5/20/15 6:15 a.m.
     Imagine a painting of a horse...Bob-B-Q 5/20/15 6:48 a.m.
           Too bad they couldn't bury Halo, too...Jabberwok 5/21/15 9:32 a.m.
                 Re: Too bad they couldn't bury Halo, too...Bob-B-Q 5/22/15 9:02 a.m.
           Re: Imagine a painting of a horse...Lion O Cyborg 5/22/15 4:52 a.m.
     Re: What we expect in MTA and M4Martin 5/20/15 1:37 p.m.
           Re: What we expect in MTA and M4cB557 5/21/15 7:01 a.m.
                 Re: What we expect in MTA and M4Martin 5/21/15 10:59 a.m.
                       Re: What we expect in MTA and M4PerseusSpartacus 5/21/15 12:04 p.m.
                             Re: What we expect in MTA and M4cB557 5/21/15 1:14 p.m.
                             Re: Spank DaddyoPresident People 5/28/15 10:10 p.m.
                                   Re: Spank DaddyoMartin 5/29/15 12:51 a.m.
                                         Re: Spank DaddyoPerseusSpartacus 5/29/15 7:53 a.m.
                                   Re: Spank DaddyoVikingBoyBilly 5/29/15 2:57 a.m.
                                         Re: Spank DaddyoMartin 5/29/15 9:05 a.m.
                                               Re: Spank DaddyoLion O Cyborg 5/29/15 11:35 a.m.
                                                     Re: Spank DaddyoMartin 5/29/15 8:04 p.m.
           Re: What we expect in MTA and M4Philtron 5/21/15 7:38 a.m.
                 Re: What we expect in MTA and M4cB557 5/21/15 1:18 p.m.
                       Re: What we expect in MTA and M4Philtron 5/21/15 1:35 p.m.
                             Re: What we expect in MTA and M4cB557 5/21/15 1:57 p.m.
                 Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 5:26 a.m.
                       Re: What we expect in MTA and M4cB557 5/22/15 9:26 a.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 4:47 a.m.
     Re: What we expect in MTA and M4cB557 5/21/15 7:27 a.m.
           Re: What we expect in MTA and M4Philtron 5/21/15 7:57 a.m.
                 Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 7:03 a.m.
                       Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 7:25 a.m.
                             Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 10:29 a.m.
                       Re: What we expect in MTA and M4Philtron 5/22/15 7:52 a.m.
                             Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 9:29 a.m.
                                   You're twelve years old and what is this? *NM*Bob-B-Q 5/22/15 9:31 a.m.
                                         I think all involved could stand to ad-hominem a b *NM*cB557 5/22/15 9:37 a.m.
                                               Re: I think all involved could stand to ad-hominemcB557 5/22/15 9:37 a.m.
                                         Re: You're twelve years old and what is this?Lion O Cyborg 5/22/15 10:01 a.m.
                                               Re: You're twelve years old and what is this?Lion O Cyborg 5/22/15 10:34 a.m.
                                                     Re: You're twelve years old and what is this?VikingBoyBilly 5/22/15 11:24 a.m.
                                                           Re: You're twelve years old and what is this?Lion O Cyborg 5/23/15 4:40 a.m.
                                                     Re: You're twelve years old and what is this?Bob-B-Q 5/22/15 1:46 p.m.
                                                           Re: You're twelve years old and what is this?VikingBoyBilly 5/22/15 1:48 p.m.
                                   Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 9:57 a.m.
                                         Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 10:17 a.m.
                                               Re: What we expect in MTA and M4Philtron 5/22/15 11:52 a.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 6:03 a.m.
     Re: What we expect in MTA and M4Matt 5/21/15 7:48 a.m.
           Re: What we expect in MTA and M4Jabberwok 5/21/15 9:27 a.m.
                 Re: What we expect in MTA and M4Matt 5/21/15 11:57 a.m.
                       Re: What we expect in MTA and M4cB557 5/21/15 1:23 p.m.
                             Re: What we expect in MTA and M4Philtron 5/21/15 1:29 p.m.
                                   Re: What we expect in MTA and M4PerseusSpartacus 5/21/15 8:11 p.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 7:16 a.m.
                 Re: What we expect in MTA and M4Matt 5/22/15 7:49 a.m.
                 Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 7:58 a.m.
                 Re: What we expect in MTA and M4Bob-B-Q 5/22/15 9:44 a.m.
                       Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 10:19 a.m.
     Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 5:17 a.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 9:12 a.m.
                 Re: What we expect in MTA and M4cB557 5/22/15 9:33 a.m.
                       Re: What we expect in MTA and M4cB557 5/22/15 9:34 a.m.
                 Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 10:59 a.m.
                 Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 11:08 a.m.
                       Re: What we expect in MTA and M4Lion O Cyborg 5/23/15 4:43 a.m.
                       Re: What we expect in MTA and M4Lion O Cyborg 5/23/15 4:47 a.m.
     What I want in a rereleaseVikingBoyBilly 5/24/15 9:06 a.m.
           Re: What I want in a rereleasePerseusSpartacus 5/24/15 7:07 p.m.
                 Re: What I want in a rereleasePhiltron 5/24/15 8:08 p.m.
                 Re: What I want in a rereleaseVikingBoyBilly 5/25/15 2:13 a.m.
                       Re: What I want in a rereleasePerseusSpartacus 5/25/15 7:03 a.m.
                             Re: What I want in a rereleaseLion O Cyborg 5/25/15 9:13 a.m.
                       Re: What I want in a rereleaseLion O Cyborg 5/25/15 8:49 a.m.
           Re: What I want in a rereleaseLion O Cyborg 5/25/15 8:14 a.m.
                 Re: What I want in a rereleaseVikingBoyBilly 5/25/15 9:04 a.m.
                       Re: What I want in a rereleaseLion O Cyborg 5/25/15 9:55 a.m.
                       Re: What I want in a rereleasePerseusSpartacus 5/26/15 6:11 p.m.
                             Re: What I want in a rereleaseVikingBoyBilly 5/27/15 4:27 a.m.
                                   Re: What I want in a rereleaseLion O Cyborg 5/27/15 6:20 a.m.
           Re: What I want in a rereleaseMatt 5/26/15 7:05 a.m.
                 Re: What I want in a rereleaseVikingBoyBilly 5/26/15 7:43 a.m.
                       Re: What I want in a rereleaseMatt 5/26/15 8:47 a.m.
                             Re: What I want in a rereleaseVikingBoyBilly 5/26/15 10:52 a.m.
                                   Re: What I want in a rereleaseMatt 5/26/15 3:01 p.m.
                                         Re: What I want in a rereleasetreellama 5/27/15 7:21 a.m.
                                         Re: What I want in a rereleaseukimalefu 5/27/15 7:54 a.m.
                                         Re: What I want in a rerelease *LINK*Dispatcher 5/30/15 5:27 a.m.
                                               What I want in a rerelease, spelling corrected.Dispatcher 5/31/15 4:57 a.m.
                                                     Re: What I want in a rerelease, spelling correctedVikingBoyBilly 6/1/15 3:06 a.m.
                                                           Re the Re: What I want in a rereleaseDispatcher 6/1/15 3:59 p.m.
                                                                 Re: Re the Re: What I want in a rereleaseVikingBoyBilly 6/2/15 3:43 a.m.
                 Re: What I want in a rereleaseBob-B-Q 5/27/15 8:43 a.m.
                       Re: What I want in a rereleaseMatt 5/27/15 9:00 a.m.
                             Re: What I want in a rereleaseBob-B-Q 5/27/15 9:47 a.m.
                                   VRukimalefu 5/27/15 11:50 p.m.

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