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Re: What we expect in MTA and M4 | ||
Posted By: VikingBoyBilly | Date: 5/22/15 5:17 a.m. | |
In Response To: What we expect in MTA and M4 (Lion O Cyborg) Is this a joke? 'cuz April fools was last month. This is so hilariously bad I'm inclined to write this post off as a troll, and explaining why each of your demands ar bad point-by-point is a waste of bandwidth, but at the same time it feels so realistically stupid, as if coming from someone who genuinely has no idea what makes good quality and can't tell what's feasible and what isn't, that the rule of thumb is to always have low faith in humanity. Luckily, some of the points were already addressed by others (including the hilarious imagery of battling snowstorms, floods, and heat waves, heh) so I'll just give some two cents on what hasn't already been picked apart. 0. A jump key is a cheat, and it's just one of those things that goes against the 'feel' of Marathon gameplay. 1. In case you haven't noticed (in your own example of Shadow the Hedgehog, especially), voice acting ruins games. It can be bad in one of two ways: boring, or stupid. Given marathon's general aesthetic, it would likely be boring. And in a game like Marathon, with all of it's text... just no. Plus, thsese terminals are MEANT to be TEXT! This isn't an rpg where the characters are actually talking vocally and text windows are just there for the player's sake, these literally are voiceless text blocks. (mentioning Shadow the Hedgehog is Strike 1 that you may be a troll, by the way. Scratch that, thsi is strike 2, after suggesting to reduce reliance on grenade hopping by adding a jump button. This is just less subtle) 2. I don't know about you, but I like the 2.5D fps genre because I prefer the look of sprites over 3D models. I may be in a minority, but I think they just tend to look better than polygonal 3D models, and it's really only the environments that look nice in 3D (mostly for the potential in exploration/map design rather than the look, though). 2D sprites can, however, be bad, as we've seen from the XBLA HD pack. Complimenting the XBLA HD sprites (and demanding that to replace the original) is strike 3 that you may be a troll. 3. Ugh.. strike 3 you're out. I do not want to continue... but giving the player actual dialogue? Really? There's a general rule with silent video game protagonists that the player is you and you are meant to infer everything they're saying and thinking. And with Durandal, there are no two-sided conversations. Durandal owns conversations. But really, I'm not sure the AIs really expect you to talk back, they just expect you to do what they command. 4. That M1A1 thing with a floor under the transparrent liquid, with almost no difference in height, looked terrible. 5. Part of the fun of bobs was how stupid and helpless they were. Give lookers backstory? I actually had to think for a second to remember what a looker was. They're those exploding tick things, right? They're bugs. They're probably not even sentient. What backstory can you give them? "Lookers are pets pfhor took either from pfhor prime or some other planet to go explodey, and that's it" is their backstory. Marathon 4 is silly and unfeasible the way you presented it. M1 had good platforming and was fast and smooth? Umm, M1 was slow, weird and clunky, and the platforming 'worked' because of the low gravity. Still an improvement over modern fps filth.
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