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![]() | Re: What we expect in MTA and M4 | |
![]() | Posted By: Lion O Cyborg | Date: 5/22/15 5:26 a.m. |
![]() | In Response To: Re: What we expect in MTA and M4 (Philtron) : It doesn't. It gets much, much worse, pretty much immediately after Halo CE.
: I'm sorry for going off on a tangent there, but I bought an Xbox specifically
: End Rant I know Halo 2 is the best of the games next to Halo CEA, and Halo 4 before Halo 2A kicked its ass. Sure the ending is shite, there is no legendary bonus ending (Halo 2A might have one but I'm not sure) and we had to wait 3 damn years for Halo 3, it's a good development time for VALVE who are just as lazy and worse at counting whether they're games are awesome or not. (spoiler, they're games are awesome but that doesn't excuse retarded development hell such as this.) ODST's main rookie level was literary copy pastes of about five different map designs mirrored on each side, all 30 terminals could never be found without a cheat-map and the abuse of the manual waypoints, the slideshow presentation of the terminals sucked, especially as images were reused quite a few times including a rather funny but rather racist looking image of Sadie gaping with her mouth in the shape of a demonic fleshlight, (I couldn't find a screenshot of it on google nor Halo Nation so the colourful description will have to do) like something out of Tom and Jerry. And the rookie was bland and boring because he never spoke and was more of an observer than anything. (silent protagonists except Gordon Freeman, Marcus in Marathon and Eddings in Pathways suck in general. Gordon gets off because Ross Scott gave us his personality in lieu of Valve, Marcus because he does speak of the manuals and he should speak in MTA and M4, and Eddings because the player "speaks" with his voice using the yellow Chaos Emerald.) The good points of Halo 2 are: The story is deeper then Halo 1 and provides some insight into Covenant beliefs and hierarchy (the "human names for covenant used by the Covenant" anachronisms not withstanding) better vehicle physics but not too far like in Reach except for the space combat, (the Shadows being undrivable is inexcusable though)the inspiration for Bioshock's (AKA the successor to LGS' rampant plagiarism of Marathon and Pathways into Darkness) bathysphere ride which were the elevators in Regret, the Arbiter levels were like Blinx 2's Tom-Tom Gang levels in that it was similar but slightly different gameplay and a new perspective on the events, and awesome soundtrack that even included the return of Leela. On reflection, I do however wish that they kept the Naw man, he's close beta reference after Cairo Station, and actually showed the Gravemind's full body in later games like Halo 3 as well, rather than just his ass hairs taunting john and Thel in the Covenant level.
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