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Re: What we expect in MTA and M4 | ||
Posted By: Martin | Date: 5/20/15 1:37 p.m. | |
In Response To: What we expect in MTA and M4 (Lion O Cyborg) : What to save and what to throw away. (Durandal, Hang Brain) It's important to
Just on those early points I'm going to offer a slightly different take on things :). Having as I'm now playing through the Halo games for the first time thanks to MCC, I'm really struggling to find where it had great improvements over Marathon. We get bigger levels but lose the automap, in some great fit of irony. The bigger maps turn out to be just the same areas repeated over and over in a pretence of scale, and this makes things rather confusing and quite frankly boring. Storytelling takes a giant hit to places where it hurts to be hit, as excellent writing gives way to rather disappointingly few cutscenes, and marine dialog that mainly serves to reference Aliens. Obviously I would find plenty to read online, but the game should be the first port of call IMO. Oh, and one won't even mention Destiny when it comes to storytelling :). I'm also surprised at what were the graphics in Halo CE, but I guess I'm used to Marathon from the A1 perspective these days :). Somehow the polygon approach stands out much more when they make the topography more complicated. Oh, and as far as a save system goes, PiD/Marathon had it much better with runes/terminals compared to checkpoints IMO. And apparently the Halo CE campaign is only 10 levels long? And I'm supposedly halfway through but precious little has happened ... well at least apparently it gets better as the series goes along! I also find it much harder to hit things with the rocket launcher than in Marathon, but I think that's just me :). As far as changes in a Marathon anniversary thing, I think I'd rather only see that stuff in optional physics models and the like. I would like to see a bunch of achievements though, and I'm open to a few added secrets to play into those :). Good fun post.
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