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Re: T3h S3rch to the rescue
Posted By: Anton P. Nym (aka Steve) <sumpca@yahoo.com>Date: 4/2/08 10:42 a.m.


: The biggest problem with that analysis is the roughness of the firing
: frequency. As Frogblast discovered early on , the beams fire every 16
: seconds or so. That adds a full 25% more firings in a given time period,
: making the math no longer work out so nicely.

Ouch. You end up with 1.5 trillion tests that way, assuming 101,000 years and 4 firings per minute. (Could've sworn it was 3/min... but I never timed it myself.)

Of course the analysis assumes continuous test firings and a steady (or average) rate of tests. One could hand-wave and say that tests ramp up and down, or have periods of shut-down for maintenance, or... but that's bringing stuff in to fit the theory, rather than working with available data.

Drat.

-- Steve sees yet another beautiful hypothesis shatter upon the hard rock of fact.

The Northwest London Gamers' Group



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