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Re: Questions: a (sort of) review of Halo 4 | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 1/11/13 11:18 p.m. |
In Response To: Re: Questions: a (sort of) review of Halo 4 (uberfoop) : Clearly, Halo 4 is not just a story about the relationship between the chief : and cortana, and the Didact's personality quirks. It is also a story about : Lasky's mutiny attempts and eventual success to become captain of the UNSC : Infinity. hmm... : About the vibrantness: : This is usually a great thing, but when you have stuff like Forerunner where
I'll take your word for it. : Image quality at lower resolutions: I got that part. : I think it's an entirely likely possibility that they simply didn't want to
: Less to render on the map, the game doesn't have to be able to load a HUD
: In general, Halo 4 is extremely picky about this stuff. It's why the
yeah, maybe... :/ : No it doesn't. Especially not when you're gunning for a cohesive style with
Again, I don't care. I'd prefer quality over quantity, consistency, cohesion, flow, and a lot of other things. They could just alternate between the Halo theme and a song from Halo or Halo 2 or ODST and I'd be monumentally more happy with the music than I am (yes, I would be disappointed they just used old music, very disappointed in fact, and I'd still like it better than this). : Oh, that. Uh... I guess they figured they needed to make up for the bullet
I don't where you're coming from with and the low ammo capacity comment for Forerunner weapons. Anyway it's those and the fact weapons disappear so fast.
: It makes all the difference in the world. Crazy rough explaination ahead. : [snip] I've read about electronics and worked with low-level things somewhat, and I know a decent amount about logic gates, but I didn't know that.
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