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Re: Questions: a (sort of) review of Halo 4 | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 1/11/13 7:20 p.m. |
In Response To: Re: Questions: a (sort of) review of Halo 4 (uberfoop) : Host-to-client bandwidth is very limited, so the networking model has to be : very careful with how much it sends to each client about certain things. : [snip] : So, which they show the general gist of who killed you and with what and : from where, they don't really show that person's gunplay in any coherent way; : usually you just see someone shooting a wall a couple yards to your side. I've only had that problem once or maybe twice, but then again I usually skip the deathcam and a lot of the time when I let it play I'm not really paying attention. : Like having reasonable ammo capacity, and non-bullet-sponge enemies? The ammo capacity on most of the weapons is fine and the enemies aren't as bad as in Halo 2, or Halo 3 with a few skulls on (the Promethean knights are close though). I was thinking more like coming across some spots where the Prometheans already had it out with the Storm or the troops from the Infinity, leaving some weapons for you (I'd be OK with there being some living enemies still around too). I'm pretty sure they could've thought of something.
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