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Re: Questions: a (sort of) review of Halo 4 | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 1/11/13 7:50 p.m. |
In Response To: Re: Questions: a (sort of) review of Halo 4 (Quirel) : Real is brown greebley. I didn't notice a lack of color in the weapons overall, but OK. : Well, 343i didn't create it. They didn't create the weapons that came back either. : Artistic license, desire to create a long-guns aesthetic, someone at 343i
: Take a pick. I'd just like to know what their actual reason was. : Um... bad writing? : I'm not sure if anybody DID like them. Ever work on a project with this one
I haven't worked on a lot of projects or group stuff but I've been in similar situations. My inclination is to be honest about what I don't know, and experience has taught me to follow that inclination. : I feel that these logs, as well as the opening cutscene, were very
: Or it could be that, except when it came to interacting with each other,
The Spartan-IVs are an odd point too, but they could've discussed it between the cutscene and the gameplay... that doesn't help the player, but it's at least plausible for the characters to act the way we see them act. : In previous games, the Chief was learning about new developments at the same
Why particularly a Halo? They knew there were several of them. : I would guess "Blunt force trauma from reentry." How does that explain the dying Elite when you go back into the FUD at the end of Dawn? That could be air escaping, but it sounds like that area's still pressurized, and anyway it's not explained. Also if the fall was why the enemies at the beginning of Requiem are dying, why are they still alive? The Chief was knocked out for a while and had a conversation with Cortana, they should've been dead long before he got there. : Could be redundancy, could be that 343i thought that Spartan 4s were enough,
More like the Infinity's not cool enough for them. Bam! : Because this is Requiem, and you're supposed to play with the Promethean
I thought it was the Forerunner sandbox though, and Sentinel beams should be part of that. : Now now, young man. Some artist at 343i spent hours working on that HUD, and
Sarcasm aside, I know I should be at least somewhat grateful, and I am grateful it's usable and they toned it down from the E3 version, it's just... it really bugs me, even though I've come to not notice it a lot of the time it bothers me that it's there, the fact it exists the way it does annoys me. : But yeah, there was a lot that was wrong with the functionality of the HUD.
yeah : But... that's what helmets do! And the best way to keep players immersed in a
I chuckled at that. : Same principle as the film grain in Mass Effect. Everybody loved that, right? There's film grain in Mass Effect? What, like all the time? Well I guess that's another reason for me to never play it. : Partly it's the challenge of doing something new with maps that weren't
: Wait, you actually believed that?
I was getting doubtful, but (as shown in the links) Frankie came back 8 months later and reiterated it; I figured there was no way he'd say something again so much later if it was wrong. : Because writing a complex, believable villain takes effort. :\ : Easy plot to write, you know? And people always respond well to it, because
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