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Re: Questions: a (sort of) review of Halo 4 | |
Posted By: uberfoop | Date: 1/11/13 7:35 p.m. |
In Response To: Re: Questions: a (sort of) review of Halo 4 (General Vagueness) : The ammo capacity on most of the weapons is fine and the enemies aren't as : bad as in Halo 2, or Halo 3 with a few skulls on (the Promethean knights : are close though). Halo 2 usually gives you weapons that can take your enemies down really quickly, though I wouldn't mind more evening out between things (as long as the enemies were to do less damage as well). The "skulls" thing isn't extremely relevant, IMO (and can also apply to Halo 4). Halo 4 very frequently gives you a bunch of SMGs and rifles to work with, which exhaust themselves very quickly against prometheans on higher difficulties; even the crawlers can sometimes take several good shots thanks to their occasional weird hitboxes, the watchers take a bunch of shots to kill, and the knights have reasonably strong shields and some annoying backing-off mechanisms. You *can* sometimes close in and do more damage, but on higher difficulties in many situations this is a dice roll.
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