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Re: Questions: a (sort of) review of Halo 4
Posted By: QuirelDate: 1/10/13 7:55 p.m.

In Response To: Questions: a (sort of) review of Halo 4 (General Vagueness)


: - Why were the returning weapons changed in the ways they were?

Real is brown greebley.

: - related question: Why was the plasma rifle not good enough to come back?

Well, 343i didn't create it.

: - What's the point of the Storm rifle?

Artistic license, desire to create a long-guns aesthetic, someone at 343i decided that plasma rifles looked silly.

Take a pick.

: - What's the point of Capt. Del Rio, besides being a pathetically obvious
: (and just pathetic) obstacle for the Chief (and Cortana) to overcome?
: follow-up question, why does he act like he a) doesn't like the Chief at
: all and b) doesn't understand that taking him into custody isn't going to
: happen without some serious speed, strength, and possibly firepower? Is he
: that stupid?

Um... bad writing?

: - Who thought the new Spartan armor looked good, especially the helmets?

I'm not sure if anybody DID like them. Ever work on a project with this one critical flaw that everybody sees, but nobody brings up because they figure that there's something everybody else knows and they're afraid of looking stupid?

: - Why don't the Chief or Cortana say anything when the player finds logs from
: Halsey?

I feel that these logs, as well as the opening cutscene, were very last-minute additions. Something to create a more 'human' experience.

Or it could be that, except when it came to interacting with each other, Cortana and the Chief were pretty wooden. UNSC Infinity? Spartan 4s? Installation 03?

In previous games, the Chief was learning about new developments at the same time that the UNSC was. Here, he's pretty much in the dark. Some exposition wouldn't hurt, and a mild reaction to the new things (Particularly, say, a new frickin' Halo) would be great.

: - Why are the enemies at the end of Dawn and the beginning of Requiem dying?

I would guess "Blunt force trauma from reentry."

: - Was that one repetitive message at the beginning of Requiem really supposed
: to say "Didact"? Was I really supposed to pick up on that? I
: thought it was a snippet of distorted Sangheili speech... I guess I
: shouldn't be surprised, what with the Forerunners' name for themselves
: apparently being " Forerunner "

"Forerunners are ancient, ancient humans, right? So some of the words ought to be the same."
"That's not how language works, Bob."
"So?"

: - Why have we not seen a single ODST in campaign or Spartan Ops?

Could be redundancy, could be that 343i thought that Spartan 4s were enough, could be that they're not cool enough for the Infinity.

: - Why do the Sentinels just teleport away instead of getting destroyed and
: dropping a Sentinel beam?

Because this is Requiem, and you're supposed to play with the Promethean sandbox.

: - Where's my manual? you'd better not point me to that interactive guide
: thing, it's so slow, gimmicky, unintuitive, and just awful it's kind of
: not even funny... I love the environment and plants and trees probably
: more than the next guy, but what we got could've at least been better

Would have loved to have one.

: - Why are there Forerunner weapon racks all over Requiem (besides gameplay
: reasons)?

Because Prometheans are terrible, terrible tacticians.

: - Who thought the HUD was good? I saw a comparison here on the forum a little
: while back and it did improve from what we saw at E3 last year, but why
: stop there? Why not eliminate the pointless lines, the illegible text, and
: the blocked-off areas?

Now now, young man. Some artist at 343i spent hours working on that HUD, and you better appreciate it.

But yeah, there was a lot that was wrong with the functionality of the HUD.
-The sprint meter is a mind-boggling omission.
-Secondary weapon is nice to see.
-Health is need-to-know information.

: - tie-in question, Why does everything slosh around like Spartans have
: waterbeds strapped to their heads? People have mentioned an "inside
: the helmet feeling" but is that even realistic or practical? Are
: there even real systems now or even in the past that have or had this
: problem?

But... that's what helmets do! And the best way to keep players immersed in a game is to obstruct their view of it.

Same principle as the film grain in Mass Effect. Everybody loved that, right?

: - The pulse grenade is interesting and fun to mess with sometimes, but it's
: not that useful overall... why is that, and why did it make the cut to be
: in the game?

Weapon parity.

: - How is someone that hasn't been reading the books or HBO supposed to
: understand around a third of what's going on?

They aren't.

: - Why does Spartan Ops have zero challenge the vast majority of the time? you
: just keep respawning with more ammo, and you can pick which weapons and
: equipment you want, and even if you don't go that route there's free ammo
: and weapons and grenades all over most of the levels, it even shows you
: where to get stuff

Partly it's the challenge of doing something new with maps that weren't designed to support it, partly it's just bad design.

: - What ever happened to there being a fictional, in-game reason the
: Chief's armor is different ?

Wait, you actually believed that?
I got a bridge to Terebithia to sell you.

: - Why is the Didact so mad? Why is the version of the Didact in the game
: inconsistent with the Halo 3 terminals, the Halo 4 terminals except the
: last one or two, and apparently the books?

Because writing a complex, believable villain takes effort.

: - Why is there not even so much as a mention of Mendicant Bias?

Where do you think the firmware upgrades came from?

: - We save Earth? again? really?

Easy plot to write, you know? And people always respond well to it, because it's Earth. It's our home planet. Nobody ever gets sick of 'save the world' plots, do they?


Message Index




Replies:

Questions: a (sort of) review of Halo 4General Vagueness 1/9/13 9:24 p.m.
     This is the epitome of nitpicking.zoojoo 1/9/13 9:57 p.m.
           It's like you've never met GV before =P *NM*Lurono 1/9/13 11:52 p.m.
           Agreed.Ragashingo 1/9/13 11:59 p.m.
           Honestly...SonGoharotto 1/10/13 12:09 a.m.
           Re: This is the epitome of nitpicking.General Vagueness 1/10/13 12:53 p.m.
                 ITS OK.....zoojoo 1/10/13 2:00 p.m.
     Re: Questions: a (sort of) review of Halo 4Avateur 1/9/13 10:12 p.m.
           Re: Questions: a (sort of) review of Halo 4General Vagueness 1/10/13 2:08 p.m.
                 Re: Questions: a (sort of) review of Halo 4uberfoop 1/10/13 4:06 p.m.
                       Re: Questions: a (sort of) review of Halo 4General Vagueness 1/11/13 7:20 p.m.
                             Re: Questions: a (sort of) review of Halo 4uberfoop 1/11/13 7:35 p.m.
     Re: Questions: a (sort of) review of Halo 4uberfoop 1/9/13 10:32 p.m.
           Re: Questions: a (sort of) review of Halo 4General Vagueness 1/11/13 12:07 a.m.
                 Re: Questions: a (sort of) review of Halo 4uberfoop 1/11/13 1:40 a.m.
                       Oops.uberfoop 1/11/13 1:42 a.m.
                       Re: Questions: a (sort of) review of Halo 4General Vagueness 1/11/13 11:18 p.m.
                             Re: Questions: a (sort of) review of Halo 4General Vagueness 1/11/13 11:34 p.m.
     Selected Sarcastic ResponsesRC Master 1/10/13 11:34 a.m.
           Re: Selected Sarcastic ResponsesGeneral Vagueness 1/11/13 5:56 p.m.
                 Re: Selected Sarcastic ResponsesRC Master 1/12/13 9:03 a.m.
                       Re: Selected Sarcastic ResponsesGeneral Vagueness 1/12/13 12:11 p.m.
     Re: Questions: a (sort of) review of Halo 4scarab 1/10/13 12:35 p.m.
           Re: Questions: a (sort of) review of Halo 4General Vagueness 1/11/13 6:21 p.m.
                 Re: Questions: a (sort of) review of Halo 4uberfoop 1/11/13 6:44 p.m.
                 Re: Questions: a (sort of) review of Halo 4scarab 1/12/13 3:41 a.m.
     Re: Questions: a (sort of) review of Halo 4Quirel 1/10/13 7:55 p.m.
           Re: Questions: a (sort of) review of Halo 4snakegriffin 1/10/13 9:48 p.m.
                 Re: Questions: a (sort of) review of Halo 4thebruce0 1/11/13 9:11 a.m.
           Re: Questions: a (sort of) review of Halo 4General Vagueness 1/11/13 7:50 p.m.
                 Re: Questions: a (sort of) review of Halo 4Quirel 1/12/13 8:09 p.m.
                       Re: Questions: a (sort of) review of Halo 4General Vagueness 1/12/13 8:19 p.m.
                             Re: Questions: a (sort of) review of Halo 4Quirel 1/13/13 6:31 p.m.
                                   Re: Questions: a (sort of) review of Halo 4General Vagueness 1/13/13 7:08 p.m.



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