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Re: Questions: a (sort of) review of Halo 4 | |
Posted By: Quirel | Date: 1/10/13 7:55 p.m. |
In Response To: Questions: a (sort of) review of Halo 4 (General Vagueness) : - Why were the returning weapons changed in the ways they were? Real is : - related question: Why was the plasma rifle not good enough to come back? Well, 343i didn't create it. : - What's the point of the Storm rifle? Artistic license, desire to create a long-guns aesthetic, someone at 343i decided that plasma rifles looked silly. Take a pick. : - What's the point of Capt. Del Rio, besides being a pathetically obvious
Um... bad writing? : - Who thought the new Spartan armor looked good, especially the helmets? I'm not sure if anybody DID like them. Ever work on a project with this one critical flaw that everybody sees, but nobody brings up because they figure that there's something everybody else knows and they're afraid of looking stupid? : - Why don't the Chief or Cortana say anything when the player finds logs from
I feel that these logs, as well as the opening cutscene, were very last-minute additions. Something to create a more 'human' experience. Or it could be that, except when it came to interacting with each other, Cortana and the Chief were pretty wooden. UNSC Infinity? Spartan 4s? Installation 03? In previous games, the Chief was learning about new developments at the same time that the UNSC was. Here, he's pretty much in the dark. Some exposition wouldn't hurt, and a mild reaction to the new things (Particularly, say, a new frickin' Halo) would be great. : - Why are the enemies at the end of Dawn and the beginning of Requiem dying? I would guess "Blunt force trauma from reentry." : - Was that one repetitive message at the beginning of Requiem really supposed
"Forerunners are ancient, ancient humans, right? So some of the words ought to be the same."
: - Why have we not seen a single ODST in campaign or Spartan Ops? Could be redundancy, could be that 343i thought that Spartan 4s were enough, could be that they're not cool enough for the Infinity. : - Why do the Sentinels just teleport away instead of getting destroyed and
Because this is Requiem, and you're supposed to play with the Promethean sandbox. : - Where's my manual? you'd better not point me to that interactive guide
Would have loved to have one. : - Why are there Forerunner weapon racks all over Requiem (besides gameplay
Because Prometheans are terrible, terrible tacticians. : - Who thought the HUD was good? I saw a comparison here on the forum a little
Now now, young man. Some artist at 343i spent hours working on that HUD, and you better appreciate it. But yeah, there was a lot that was wrong with the functionality of the HUD.
: - tie-in question, Why does everything slosh around like Spartans have
But... that's what helmets do! And the best way to keep players immersed in a game is to obstruct their view of it. Same principle as the film grain in Mass Effect. Everybody loved that, right? : - The pulse grenade is interesting and fun to mess with sometimes, but it's
Weapon parity. : - How is someone that hasn't been reading the books or HBO supposed to
They aren't. : - Why does Spartan Ops have zero challenge the vast majority of the time? you
Partly it's the challenge of doing something new with maps that weren't designed to support it, partly it's just bad design. : - What ever happened to there being a fictional, in-game reason the
Wait, you actually believed that?
: - Why is the Didact so mad? Why is the version of the Didact in the game
Because writing a complex, believable villain takes effort. : - Why is there not even so much as a mention of Mendicant Bias? Where do you think the firmware upgrades came from? : - We save Earth? again? really? Easy plot to write, you know? And people always respond well to it, because it's Earth. It's our home planet. Nobody ever gets sick of 'save the world' plots, do they?
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