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Re: Videogames can tell very effective stories. | |
Posted By: thebruce0 <g.may@thebruce.net> | Date: 5/23/12 8:17 a.m. |
In Response To: Re: Videogames can tell very effective stories. (Stephen L. (SoundEffect)) : What I'm taking from this is while an author is writing a book it's not a : story. Only after the book has been written is it a story. So maybe a : video game like Halo has a story ONLY after you've finished playing and : seen the only outcome you've played through. Actually that would be more like saying the video game doesn't have a story until the developers complete the game (to parallel the author writing the book).
A complete story, maybe, but I'd say rather the story is unfolding in some manner. In a book, you read bits of the narrative.
I really think Cody is taking the gameplay vs story distinction waaaay too far. A game -can- tell a story, but the gameplay itself (taking an action) would be counter to consuming a narrative element. There is of course the argument that taking an action *is* creating a story element, a custom formed story, within predefined guidelines (the game mechanics and plot flexibility). If I choose to take a certain path, that becomes *my* story within the game. That option was taking into account by the authors so it fits within the greater -narrative-, but by the end of the game, I've consumed that narrative, and customized the journey of *my* character slightly differently than another player. In book form, choose your own adventure is that sort of storytelling. The greater narrative is already produced so that within it, any number of custom stories may result depending on the actions of the reader. Anyway, point being, strict narrative I can understand from Cody's point as view being counter to strict gameplay. But can "a game" fundamentally "tell a story"? Of course it can!
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