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Re: Bungie responds to Activision contract. | |
Posted By: Beckx | Date: 5/22/12 11:34 a.m. |
In Response To: Re: Bungie responds to Activision contract. (Cody Miller) Put a little differently, it's the point Anna Anthropy makes in Rise of the Videogame Zinesters: games are art forms about interacting with a set of rules. That's the bit that makes them different, and makes them great. If you don't care about interacting with the ruleset, if you don't care about whether the ruleset is good...why are you doing this? Take one of my recent favorites, Lone Survivor. It's a hard game, but gets easier if you take pills. The pills are a mechanic, a set of rules - take this pill to get more ammo, this pill to get more food. They directly impact how the player will interface with the story. But at the same time they're part of the conversation - you're literally getting through life by taking pills. The game succeeds because the survival horror mechanics work, and we have an interesting conversation with the author because of it. I play games because that stuff matters to me. If it was just story I'd be better served picking up Richard Matheson stories.
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