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Re: Why arena ranking promotes selfish play | |
Posted By: Hawaiian Pig <hawaiianpig@haloreachisnotcanon.net> | Date: 10/5/10 5:49 p.m. |
In Response To: Re: Why arena ranking promotes selfish play (nash--housewares) Even in good old Rumble Pit, control of power weapons is key to maximizing your K/D. I obviously simplified the encounter with the assumption that everyone had Pro DMRs in their hand, but the choice to keep power weapons out of your opponent's hand is very much in the interests of someone maximizing their K/D. : And even considering only the immediate choice, you could certainly envision
Are you suggesting suiciding yourself to block a rocket and blow up the enemy? Let's eliminate teammates from the picture.
1. You die, your opponent dies. (net gain of 0)* (Bonus: opponent loses control of power weapon) With teammates in the picture:
1. You die, your opponent dies. (net gain of 0) (Bonus: opponent loses control of power weapon) In both cases, you're weighing the pros and cons of the decision based on your mortality. In the Team scenario you have the added bonus of losing even more by doing this. A player concerned with his K/D and concerned with his team would make the same decision. Ideally, you'd want to engage and kill the opponent with the Rockets without sacrificing your life and risking -1 or -4... Forcing a suicide is really difficult and a silly choice. Engaging this opponent, however, is just the same as maximizing your kills, and in the interests of your K/D.
1. I engage the opponent and kill him. (net gain +1) Whether or not teammates are in the picture, the action is the same. You might even think up a scenario where you engage this Rocket wielding opponent to buy your teammates some time to escape, but the mortal calculus is the same: "Will I die if I engage?" If the answer is yes, then you haven't really done anything for your team but sacrifice your life. This is not conducive to winning. The threat of the Rocket wielding player is still there, and is still just as potent. There's no saving your teammates from this player unless you kill this player. I mean think about it, do you think this opponent would give up a very clear and present double or triple kill with the Rockets to turn and kill the one guy who decided to engage him? If he did, then that opponent is both bad, and not optimizing his K/D.
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