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Re: Something looks wrong with The Silent Cartogra | |
Posted By: uberfoop <atkinso2@seattleu.edu> | Date: 6/14/11 1:52 p.m. |
In Response To: Re: Something looks wrong with The Silent Cartogra (General Vagueness) : Actually, this makes me think, does this new visual geometry or do these new : visual planes affect the AI too? I don't remember if their sight algorithm : takes that stuff into account; is there any chance they'd change that in : either case? I doubt it. I'd bet that their visual detection algorithm is a lot like the system that makes the reticle go red or not; based on actual collision line of sight rather than player-perceived visual line of sight. It would have taken more power to impliment a system where an AI uses an actual visual exposure amount algorithm to decide whether it has detected the player or not, especially in a game like Halo 1 that doesn't have much visual clutter anyway.
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