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| Re: Hm. Where to begin? | |
| Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 3/10/11 4:51 p.m. |
In Response To: Re: Hm. Where to begin? (The Loot) : Now that you mention it, I guess that idea is superfluous. Just meant it as : another way to differentiate between levels of difficulty. Yeah. I was looking at that and going "huh?". But you did make me think of another way of making the game more difficult. The player's shields could take longer to recharge the higher the difficulty. This could make things tougher even if we gave the enemy a flat damage output on all difficulties.
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