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| Re: Hm. Where to begin? | |
| Posted By: The Loot <kassarc16@hotmail.com> | Date: 3/10/11 3:00 p.m. |
In Response To: Re: Hm. Where to begin? (General Vagueness) : What's the practical (or maybe I'm thinking of effective) difference between : lower player resilience and enemies doing more damage? Now that you mention it, I guess that idea is superfluous. Just meant it as another way to differentiate between levels of difficulty.
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