![]() |
![]() |
|||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
| Re: WTF? Are we still arguing about this? | |
| Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 3/9/11 2:38 p.m. |
In Response To: Re: WTF? Are we still arguing about this? (ArteenEsben) : There is a fundamental difference between traditional spread and bullet error : that has always been in the games and the bloom mechanic in Reach. : Projectile error in Halo 1: Fire the pistol long range. Wait a second, then
: Weapon error (spread): Hold down the trigger of the pistol. The longer you
: Lack of bloom: Rapidly fire the pistol (don't hold it down) at one spot. Now
: This is where previous games and Reach differ. In previous games it is always
: Technically, the code for bloom has been in Halo since Halo 1 (weapon initial
You're admitting you're wrong, that's good, but now you don't supply anything to back you up except the first game's pistol, which we all know is broken.
| |
|
| Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |