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Re: Halo Wars=NOT a Bad Game, COMPLETELY Canon | |
Posted By: Leviathan <levihoff@yahoo.com> | Date: 11/2/09 1:34 p.m. |
In Response To: Re: Halo Wars=NOT a Bad Game, COMPLETELY Canon (Cody Miller) : The best voice acting is done by professional voice actors, who actually : CREATE a voice to suit the character, rather than just using their own : voices. The Simpsons is probably the best example I can give, since : basically six people do the voices for the entire show, yet you'd never : know because they are talented voice actors who give the characters life. : It's sad too, because the trend in movies for some time now has been to hire
: Nathan and Tricia were undoubtedly a selling point for ODST, and I'm sure it
: All it is is business trumping art. But Bungie seemed to have written the ODSTs around these actors and the already established characters the actors are associated with - so it makes sense Bungie would get the actual actors to come in and give their voice to an avatar who already litterally does do everything their voice represents. If Nathon Fillion was used to just randomly voice some depressed marine or the Prophet of Slick, it would be diffrent... but Buck's character IS basically Nathon Fillion / Macolm Reynolds and all the depictions of him the public is used to. Writers, artists, etc. often imagine actors and people they know in the roles they are creating - it's a way to better depict these characters realistically, just like an artist will use a model to draw from. So if you imagined Nathon Fillion as you were writing Buck, why not ask him to come in? Sure, you're borrowing from other works, but Halo and practically all art, games, movies use visual, musical, and other types of languages that have been built by all the artists before them.
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