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Re: Lol you're funny | |
Posted By: Avateur <avateur@gmail.com> | Date: 10/29/09 2:22 a.m. |
In Response To: Re: Lol you're funny (Lord Osiris) : I respect where you are coming from, but I respectfully disagree. Bungie does : not oversee the creation of every Halo game, they just oversee their own. : Microsoft, on the other hand (being the publisher and IP holder,), : oversees everything. I know. And guess what. Bungie has overseen their own, aka every single Halo game except for Halo Wars. The Halo Story Bible? Literally Bungie's. The concept behind Halo? Literally Bungie's. Microsoft is just as you said, a publisher. Period. Now they're the IP holder, and even then, they didn't make ODST and they very clearly are not making Reach. In other words, Bungie is STILL the end all be all decider of what is or is not canon in their universe (aside from Halo Wars, which already had multiple issues with canon) until 343 officially puts out its own game. And please note that I am not referring to novels or anything else right now, just the games, especially since Bungie is retconning many things from the novels to suit the way they, the actual literal end all be all creators of Halo, perceive the way the story and universe should be or is. : It is true that the Halo Bible is ever expanding, but there is always a
It's called suspension of reality/suspension of belief in order for gameplay purposes. Period. Canonically, sure, it could be explained via the new armor, or it could be explained the way Joseph Staten explained how ODSTs can lug around turrets in ODST: for fun. Period. End of story. Gameplay dynamics do not necessarily conform to canon. My post on Halo Wars specifically targeted story and universe inaccuracies. And by the way, Halo Wars, produced by Ensemble, most likely never even got to look at whatever literal physical Halo Story Bible Bungie actually had. Maybe some bits and pieces, but probably not enough. So whatever is or isn't left out so as to make room for change or anything in the future, that was Bungie's own intent for Bungie's own purposes, probably not forseeing a departure from Microsoft dating all the way back to even 2003. Those gaps were not purposely left there for other companies to expand upon originally, and probably weren't put there for others to play around with even now. : Design choices in that game led to the "canonical
And design has nothing to do with slipspace or how Onyx was being taught in the little Halo Wars graphic novel or anything. I outlined very specifically citing other reference material (that, if retconned, was retconned by Ensemble or Microsoft, not Bungie, the source of most of this), or was completely overlooked during development of Halo Wars and thus failed to conform to the realities that we know about how long it takes to travel through slipspace, etc. Basically, I don't care about Halo Wars 2 or the end result of the story. My focus was on that game itself and what it got wrong or overlooked. This is why, in my opinion (<- disclaimer) Bungie is the end all be all until 343 produces its own stuff and proves that they can do just as clean a job while respecting past material and taking it all into account. Oh, and I think you have too much faith in Microsoft. They only care about the IP in regards to money and making more of it, not in how consistent it is with everything Bungie laid out (especially if Frankie or others didn't get to actually take the Halo Story Bible and whatever is written within when 343 got started). All of that is Bungie's, and I honestly would love to know what Jason Jones or others might think as they see Halo move in a direction that may be completely awesome and successful, but not what they intended or pictured. That's the real canon there. But alas, after Reach it's time to move on and start some new canon. Canon that, ideally, will always be Bungie's, or if sold won't get touched (Marathon, for example. Though Marty said that Bungie got Marathon back! Woo!). Outside entities and their visions of someone else's intellectual property most likely will never meet what was originally thought up or intended by the creators. Hell, I wonder what Alex Seropian thinks about where Halo went. Man, that would be some fun stuff. But yeah, I went a tad off-topic. I can't wait to see what 343 does, but Halo Wars is hardly a shining example of canon, especially when every other Halo game out there is from the actual creators and [TRUE] owners of the IP, whether Microsoft bought it or obtained it via freedom-deal or not.
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