![]() |
![]() |
|||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
| Re: On Quitting - Extreme Measures Required | |
| Posted By: DS <davidsteingarten@hotmail.com> | Date: 2/3/07 1:43 p.m. |
In Response To: Re: On Quitting - Extreme Measures Required (Louis Wu) : No, but many, many, MANY players enter games and think "If we get brutes : on Turf I'm gonna quit!" or "If I don't get Gulch Wars on Coag : I'm gonna quit!" I hear that a lot too, because I play the playlist in which those games show up quite a lot. : Personally, I don't think it's reasonable to go into a matchmaking playlist
I agree: if your tastes are so limited you anticipate quitting a lot, then you should go elsewhere. The point I've been trying (and apparently failing) to make is this: a better strategy to combat quitting is not to penalize the quitters, but find out why they quit in the first place, and try to minimize when this happens. The "voting" method would virtually eliminate the "Brutes on Turf" gametype because the game would get voted down before it ever begins. Once those strategies are in place, THEN it's time to look at quitting again and see if it's a problem. It would be awfully negative of Bungie to set ground rules with Halo 3 from the beginning which states "if you quit, then we're going to penalize you". I'd be surprised if they did that, it doesn't seem like their style. That doesn't preclude them from doing this at a later date, but if you anticipate problems like quitting and tell people that it's a problem, you run the risk of making the problem worse, both in terms of actual quitting and the perceived frequency of quitting.
| |
|
| Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |