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| Re: Halo: Combat Evolved and Bloom | |
| Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 2/22/12 4:17 p.m. |
In Response To: Re: Halo: Combat Evolved and Bloom (JonnyOThan) : I haven't looked at the Halo 1 code, but my guess is that this is correct: : IMO, This is a bug because whether or not your trigger is down between : shots shouldn't have an effect on the weapon behavior. Maybe they wanted : this design, I'm not sure. In any case all later Halo games do NOT behave : this way. Do you think it was intended for the M6D's max spread to be 0.2° or 2°?
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