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![]() | Re: Update on the Vidmaster Challenge youtube chan | |
![]() | Posted By: Hopper | Date: 8/18/13 7:18 a.m. |
![]() | In Response To: Re: Update on the Vidmaster Challenge youtube chan (PerseusSpartacus) : Forgot to ask - what is the difference in behavior between the M1 Glue variations and the M2-Aleph One Glue variations? "M2 glue" does nothing; the engine treats the glue types like normal polygons. Lua scripts can read the different type and implement special behaviors, so that mapmakers can lay out goals/random teleporters/etc. without hardcoding the polygon numbers into the script, but nothing special is baked in.
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