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Re: Halo 3 campaign and the Arbiter. Concerns | |
Posted By: Rockslider | Date: 7/14/07 4:31 p.m. |
In Response To: Halo 3 campaign and the Arbiter. Concerns (Captain Spark) I see that we're speculating a bit, but heck I'll join in... Personally I'd be quite worried if we have to fight alongside the Arbiter for a lot of the campaign. I'd have much the same concerns as you, that it would interfere with my ability to tackle things just how I like and at my own pace. It could really reduce the number of ways of having fun with the enemy. I'm also in agreement that "part of the charm and fun of playing Halo is facing the enemies alone". I really get into the lone soldier thing (been doing a lot of AOTCR lately - a great level for that). The atmosphere would be quite different if you had an AI partner tagging along. Could be nice as a sort of simulated co-op mode, but for the main business I'd rather be in complete and solitary control. Plus I'm a bit of a stickler for the "covies = enemy" ethic, so I don't go for the idea of fighting alongside ANY covies, let alone the Arbiter who I didn't like in H2 (partly because I always saw Elites as being a lot more animalistic and growly than the human-like depiction we got in H2, and partly because I was only interested in playing as MC anyway). If we DO link up with him, my first instinct would undoubtedly be to kill him on the spot. That would probably be my second and third instincts too, come to think of it. However, if he's programmed to be a central character then I doubt you'd be ABLE to kill him - or at least not without failing the mission. So I hope that at least we'd have some option to minimize any such covie assistance. In a later post you queried whether it's really "single player" when you have an AI team mate battling beside you. Well, Marines in H1 were a lot of fun alongside you, but those guys were so weak that in practice they usually had little actual combat value, except for the guys with sniper rifles. As such, they gave you good company and atmosphere but not at the expense of taking over your covie-slaying duties. The battling was mainly up to you, and as such, it was still very much a 'single player' feel. With the Arbiter though, I imagine he'd be programmed as a pretty tough fighter; maybe not as effective as you, but way more effective than Marines. So maybe it would feel more like co-op.
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