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Halo 3 campaign and the Arbiter. Concerns | |
Posted By: Captain Spark <johnlaw@centurytel.net> | Date: 7/14/07 9:48 a.m. |
I have several concerns about playing alongside the Arbiter, or better yet, having the Arbiter playing alongside me. Since the Arbiter is an AI player, ( not in co-op mode ), I'm concerned that his involvement will diminish my immersion in the game if he is overly aggressive and gets in my way like Sergent Johnson does in Outskirts. I often times wished I could just kill Johnson in Outskirts because having him equipped with the sniper rifle, I found that Johnson dictated the flow of the level by killing every enemy in sight. The solution for me was to take his sniper rifle and give him a plasma pistol, doing that keeps him off of the glass roof. What I'm also concerned about is the Arbiter giving away my position to a large group of enemies and ruining my strategy by either shooting, tossing a grenade or just simply being seen causing the enemies to react to his presence. We all have our own unique style and approach to the single player Halo campaign. I prefer a more subdued, stealthy approach so I can plan my strategy and play out a battle that best suites my playing style. There's my fear that the Arbiter will hop in a vehicle, Banshee, Warthog or any other vehicle and drive straight into a battle, ruining my strategy and destroying the vehicle in the process. Remember the Marines doing that in Halo 2? Is the Arbiter invincible like Sergent Johnson is in Halo 2?
As I was writing this, it struck me that I'm not so sure that I really want to share my single player experience with a AI player tagging along beside me. For me, part of the charm and fun of playing Halo is facing the enemies alone, facing a horde of enemies without worrying about a partner. I'm talking about single player and not co-op. Any thoughts
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